| Inherits from EquipmentPrototype « PrototypeBase |
| recharging_animation | :: Animation | The animation played at each charging point when a robot is charging there. |
The animation played at each charging point when a robot is charging there. | ||
| spawn_and_station_height | :: float | Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. |
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets. | ||
| charge_approach_distance | :: float | Presumably, the distance from the roboport at which robots will wait to charge. |
Presumably, the distance from the roboport at which robots will wait to charge. | ||
| construction_radius | :: float | Can't be negative. |
Can't be negative. | ||
| charging_energy | :: Energy | |
| spawn_and_station_shadow_height_offset optional | :: float | |
| draw_logistic_radius_visualization optional | :: bool | Unused, as roboport equipment does not have a logistic radius that could be drawn. |
Unused, as roboport equipment does not have a logistic radius that could be drawn. | ||
| draw_construction_radius_visualization optional | :: bool | |
| recharging_light optional | :: LightDefinition | The light emitted when charging a robot. |
The light emitted when charging a robot. | ||
| charging_station_count optional | :: uint32 | How many charging points this roboport has. |
How many charging points this roboport has. | ||
| charging_distance optional | :: float | |
| charging_station_shift optional | :: Vector | |
| charging_threshold_distance optional | :: float | Distance in tiles. |
Distance in tiles. | ||
| robot_vertical_acceleration optional | :: float | |
| stationing_offset optional | :: Vector | The offset from the center of the roboport at which robots will enter and exit. |
The offset from the center of the roboport at which robots will enter and exit. | ||
| robot_limit optional | :: ItemCountType | How many robots can exist in the network (cumulative). |
How many robots can exist in the network (cumulative). | ||
| robots_shrink_when_entering_and_exiting optional | :: bool | |
| charging_offsets optional | :: array[Vector] | The offsets from the center of the roboport at which robots will charge. |
The offsets from the center of the roboport at which robots will charge. | ||
| spawn_minimum optional | :: Energy | Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. |
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned. | ||
| burner optional | :: BurnerEnergySource | Add this is if the roboport should be fueled directly instead of using power from the equipment grid. |
Add this is if the roboport should be fueled directly instead of using power from the equipment grid. | ||
| power optional | :: Energy | Mandatory if |
Mandatory if | ||
| sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid. |
The graphics to use when this equipment is shown inside an equipment grid. | ||
| shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. |
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape. | ||
| categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. |
Sets the categories of the equipment. | ||
| energy_source | :: ElectricEnergySource | |
| take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. |
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid. | ||
| background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid. |
The color that the background of this equipment should have when shown inside an equipment grid. | ||
| background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid. |
The color that the border of the background of this equipment should have when shown inside an equipment grid. | ||
| grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. |
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid. | ||
| type | :: string | Specifies the kind of prototype this is. |
Specifies the kind of prototype this is. | ||
| name | :: string | Unique textual identification of the prototype. |
Unique textual identification of the prototype. | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. |
Used to order prototypes in inventory, recipes and GUIs. | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. |
Overwrites the name set in the locale file. | ||
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. |
Overwrites the description set in the locale file. | ||




















