Used to define the parameters for the water shader.
Prototype limited to 1 total instances.
| type | :: "tile-effect" | |
| name | :: string | Name of the tile-effect. |
Name of the tile-effect. | ||
| specular_lightness | :: Color | |
| foam_color | :: Color | |
| foam_color_multiplier | :: float | |
| tick_scale | :: float | |
| animation_speed | :: float | |
| animation_scale | :: float or {float, float} | |
| dark_threshold | :: float or {float, float} | |
| reflection_threshold | :: float or {float, float} | |
| specular_threshold | :: float or {float, float} | |
| texture | :: Sprite | Sprite size must be 512x512. |
Sprite size must be 512x512. | ||
| near_zoom optional | :: float | |
| far_zoom optional | :: float | |
| animation_scale | :: float or {float, float} | |
| animation_speed | :: float | |
| dark_threshold | :: float or {float, float} | |
| foam_color | :: Color | |
| foam_color_multiplier | :: float | |
| name | :: string | Name of the tile-effect. |
Name of the tile-effect. | ||
| reflection_threshold | :: float or {float, float} | |
| specular_lightness | :: Color | |
| specular_threshold | :: float or {float, float} | |
| texture | :: Sprite | Sprite size must be 512x512. |
Sprite size must be 512x512. | ||
| tick_scale | :: float | |
| type | :: "tile-effect" | |
| far_zoom optional | :: float | |
| near_zoom optional | :: float | |

Name of the tile-effect. Base game uses "water".






Sprite size must be 512x512.

Default: 2.0

Default: 0.5

Prototypes
Types