| Inherits from PrototypeBase |
| collision_mask | :: CollisionMask | |
| layer | :: uint8 | Specifies transition drawing priority. |
Specifies transition drawing priority. | ||
| variants | :: TileTransitionsVariants | Graphics for this tile. |
Graphics for this tile. | ||
| map_color | :: Color | |
| pollution_absorption_per_second | :: double | Emissions absorbed per second by this tile. |
Emissions absorbed per second by this tile. | ||
| icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
| icon optional | :: FileName | Path to the icon file. |
Path to the icon file. | ||
| icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels, e.g. |
The size of the square icon, in pixels, e.g. | ||
| icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. |
Icons of reduced size will be used at decreased scale. | ||
| transition_overlay_layer_offset optional | :: int8 | |
| layer_group optional | :: TileRenderLayer | |
| draw_in_water_layer optional | :: bool | Used only for the |
Used only for the | ||
| transition_merges_with_tile optional | :: TileID | |
| effect_color optional | :: Color | |
| tint optional | :: Color | |
| walking_sound optional | :: Sound | |
| build_sound optional | :: Sound or TileBuildSound | If this is loaded as one Sound, it is loaded as the "small" build sound. |
If this is loaded as one Sound, it is loaded as the "small" build sound. | ||
| mined_sound optional | :: Sound | |
| walking_speed_modifier optional | :: double | |
| vehicle_friction_modifier optional | :: double | |
| decorative_removal_probability optional | :: float | |
| allowed_neighbors optional | :: array[TileID] | Array of tile names that are allowed next to this one. |
Array of tile names that are allowed next to this one. | ||
| needs_correction optional | :: bool | Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. |
Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. | ||
| minable optional | :: MinableProperties | If you want the tile to not be mineable, don't specify the minable property. |
If you want the tile to not be mineable, don't specify the minable property. | ||
| next_direction optional | :: TileID | |
| can_be_part_of_blueprint optional | :: bool | |
| effect optional | :: string | Name of a TileEffectDefinition. |
Name of a TileEffectDefinition. | ||
| trigger_effect optional | :: TriggerEffect | Called by InvokeTileEffectTriggerEffectItem. |
Called by InvokeTileEffectTriggerEffectItem. | ||
| scorch_mark_color optional | :: Color | |
| check_collision_with_entities optional | :: bool | If set to true, the game will check for collisions with entities before building or mining the tile. |
If set to true, the game will check for collisions with entities before building or mining the tile. | ||
| effect_color_secondary optional | :: Color | Used by the pollution shader. |
Used by the pollution shader. | ||
| effect_is_opaque optional | :: bool | |
| transitions optional | :: array[TileTransitionsToTiles] | Extra transitions. |
Extra transitions. | ||
| transitions_between_transitions optional | :: array[TileTransitionsBetweenTransitions] | |
| autoplace optional | :: AutoplaceSpecification | |
| placeable_by optional | :: ItemToPlace or array[ItemToPlace] | |
| type | :: string | Specifies the kind of prototype this is. |
Specifies the kind of prototype this is. | ||
| name | :: string | Unique textual identification of the prototype. |
Unique textual identification of the prototype. | ||
| order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. |
Used to order prototypes in inventory, recipes and GUIs. | ||
| localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. |
Overwrites the name set in the locale file. | ||
| localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. |
Overwrites the description set in the locale file. | ||



| Inherits from TileTransitions |


































