| Inherits from AnimationParameters « SpriteParameters |
| layers optional | :: array[Animation] | If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. |
If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. | ||
| hr_version optional | :: Animation | Only loaded if |
Only loaded if | ||
| stripes optional | :: array[Stripe] | Only loaded if |
Only loaded if | ||
| run_mode optional | :: "forward" or "backward" or "forward-then-backward" | |
| frame_count optional | :: uint32 | Can't be |
Can't be | ||
| line_length optional | :: uint32 | Specifies how many pictures are on each horizontal line in the image file. |
Specifies how many pictures are on each horizontal line in the image file. | ||
| animation_speed optional | :: float | Modifier of the animation playing speed, the default of |
Modifier of the animation playing speed, the default of | ||
| max_advance optional | :: float | Maximum amount of frames the animation can move forward in one update. |
Maximum amount of frames the animation can move forward in one update. | ||
| repeat_count optional | :: uint8 | How many times to repeat the animation to complete an animation cycle. |
How many times to repeat the animation to complete an animation cycle. | ||
| dice optional | :: uint8 | Number of slices this is sliced into when using the "optimized atlas packing" option. |
Number of slices this is sliced into when using the "optimized atlas packing" option. | ||
| dice_x optional | :: uint8 | Same as |
Same as | ||
| dice_y optional | :: uint8 | Same as |
Same as | ||
| frame_sequence optional | :: AnimationFrameSequence | |
| filename[overridden] | :: FileName | The path to the sprite file to use. |
The path to the sprite file to use. | ||
| priority optional | :: SpritePriority | |
| flags optional | :: SpriteFlags | |
| size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} | The width and height of the sprite. |
The width and height of the sprite. | ||
| width optional | :: SpriteSizeType | Mandatory if |
Mandatory if | ||
| height optional | :: SpriteSizeType | Mandatory if |
Mandatory if | ||
| x optional | :: SpriteSizeType | Horizontal position of the sprite in the source file in pixels. |
Horizontal position of the sprite in the source file in pixels. | ||
| y optional | :: SpriteSizeType | Vertical position of the sprite in the source file in pixels. |
Vertical position of the sprite in the source file in pixels. | ||
| position optional | :: {SpriteSizeType, SpriteSizeType} | Loaded only when |
Loaded only when | ||
| shift optional | :: Vector | The shift in tiles. |
The shift in tiles. | ||
| scale optional | :: double | Values other than |
Values other than | ||
| draw_as_shadow optional | :: bool | Only one of |
Only one of | ||
| draw_as_glow optional | :: bool | Only one of |
Only one of | ||
| draw_as_light optional | :: bool | Only one of |
Only one of | ||
| mipmap_count optional | :: uint8 | Only loaded if this is an icon, that is it has the flag |
Only loaded if this is an icon, that is it has the flag | ||
| apply_runtime_tint optional | :: bool | |
| tint optional | :: Color | |
| blend_mode optional | :: BlendMode | |
| load_in_minimal_mode optional | :: bool | Minimal mode is entered when mod loading fails. |
Minimal mode is entered when mod loading fails. | ||
| premul_alpha optional | :: bool | Whether alpha should be pre-multiplied. |
Whether alpha should be pre-multiplied. | ||
| generate_sdf optional | :: bool | This property is only used by sprites used in UtilitySprites that have the |
This property is only used by sprites used in UtilitySprites that have the | ||





-- simple animation
horizontal_animation =
{
filename = "__base__/graphics/entity/steam-engine/steam-engine-H.png",
width = 176,
height = 128,
frame_count = 32,
line_length = 8,
shift = {0.03125, -0.15625}
}
-- animation with hr version
horizontal_animation =
{
filename = "__base__/graphics/entity/steam-engine/steam-engine-H.png",
width = 176,
height = 128,
frame_count = 32,
line_length = 8,
shift = {0.03125, -0.15625},
hr_version =
{
filename = "__base__/graphics/entity/steam-engine/hr-steam-engine-H.png",
width = 352,
height = 257,
frame_count = 32,
line_length = 8,
shift = {0.03125, -0.1484375},
scale = 0.5
}
}
-- animation with layers
horizontal_animation =
{
layers =
{
{
filename = "__base__/graphics/entity/steam-engine/steam-engine-H.png",
width = 176,
height = 128,
frame_count = 32,
line_length = 8,
shift = {0.03125, -0.15625}
},
{
filename = "__base__/graphics/entity/steam-engine/steam-engine-H-shadow.png",
width = 254,
height = 80,
frame_count = 32,
line_length = 8,
draw_as_shadow = true,
shift = {1.5, 0.75}
}
}
}