| count | :: uint32 | Frame count. |
Frame count. | ||
| picture | :: FileName | |
| hr_version optional | :: TileTransitionSprite | If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. | ||
| tall optional | :: bool | If this is true, the shift of the tile transition sprite is set to |
If this is true, the shift of the tile transition sprite is set to | ||
| scale optional | :: float | |
| x optional | :: SpriteSizeType | Horizontal position of the sprite in the source file in pixels. |
Horizontal position of the sprite in the source file in pixels. | ||
| y optional | :: SpriteSizeType | Vertical position of the sprite in the source file in pixels. |
Vertical position of the sprite in the source file in pixels. | ||
| count | :: uint32 | Frame count. |
Frame count. | ||
| picture | :: FileName | |
| hr_version optional | :: TileTransitionSprite | If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. |
If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite. | ||
| scale optional | :: float | |
| tall optional | :: bool | If this is true, the shift of the tile transition sprite is set to |
If this is true, the shift of the tile transition sprite is set to | ||
| x optional | :: SpriteSizeType | Horizontal position of the sprite in the source file in pixels. |
Horizontal position of the sprite in the source file in pixels. | ||
| y optional | :: SpriteSizeType | Vertical position of the sprite in the source file in pixels. |
Vertical position of the sprite in the source file in pixels. | ||

Frame count.


If this property exists and high resolution sprites are turned on, its contents are used to load the tile transition sprite.

Default: false
If this is true, the shift of the tile transition sprite is set to {0, 0.5}.

Default: 1

Default: 0
Horizontal position of the sprite in the source file in pixels.

Default: 0
Vertical position of the sprite in the source file in pixels.

Prototypes
Types