| trunk | :: Animation | If |
If | ||
| leaves | :: Animation | |
| leaf_generation | :: CreateParticleTriggerEffectItem | |
| branch_generation | :: CreateParticleTriggerEffectItem | |
| shadow optional | :: Animation | Shadow must have 1 less |
Shadow must have 1 less | ||
| disable_shadow_distortion_beginning_at_frame optional | :: uint32 | Only loaded if |
Only loaded if | ||
| normal optional | :: Animation | Normal must have the same frame_count as |
Normal must have the same frame_count as | ||
| overlay optional | :: Animation | Overlay must have the same frame_count as |
Overlay must have the same frame_count as | ||
| water_reflection optional | :: WaterReflectionDefinition | |
| branch_generation | :: CreateParticleTriggerEffectItem | |
| leaf_generation | :: CreateParticleTriggerEffectItem | |
| leaves | :: Animation | |
| trunk | :: Animation | If |
If | ||
| disable_shadow_distortion_beginning_at_frame optional | :: uint32 | Only loaded if |
Only loaded if | ||
| normal optional | :: Animation | Normal must have the same frame_count as |
Normal must have the same frame_count as | ||
| overlay optional | :: Animation | Overlay must have the same frame_count as |
Overlay must have the same frame_count as | ||
| shadow optional | :: Animation | Shadow must have 1 less |
Shadow must have 1 less | ||
| water_reflection optional | :: WaterReflectionDefinition | |

If shadow is not specified, this has to have one more frame than leaves.




Shadow must have 1 less frame_count than leaves.

Only loaded if shadow is present. Defaults to shadow.frame_count - 1.

Normal must have the same frame_count as leaves.

Overlay must have the same frame_count as leaves. Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. See here.


Prototypes
Types