Factorio API Docs Version 1.1.106

This site contains the reference documentation for creating Factorio mods, as well as a few auxiliary topics. Mods can modify gameplay in a variety of ways, such as adding new machines or showing informative GUIs. They are distributed via the mod portal, making them accessible through the in-game mod manager.

The API is split into three distinct parts: The settings, prototype, and runtime stages, which are introduced in more detail below. Mods go through these stages in a specific way, which is known as the Data Lifecycle. Understanding it is essential to writing a properly working mod.

Mods are written in Lua 5.2, and need to follow a certain structure. A tutorial-based introduction to modding can be found on the wiki.

Settings Stage - settings

The settings stage takes place during game start-up, allowing mods to define the setting prototypes they need. Their documentation is found on the wiki.

Prototype Stage - data

The prototype stage takes place during game start-up as well, with the goal of providing the game with prototypes, which are the templates for crafting machines, recipes, and more.

Runtime Stage - control

The runtime stage takes place alongside normal gameplay, and allows interaction with the game world in a number of ways. It is based on events being fired for mods to react to, with the API functionality being provided via objects of various classes.