A single "square" on the map.
collides_with(layer) → boolean | What type of things can collide with this tile? |
order_deconstruction(force, player) → LuaEntity | Orders deconstruction of this tile by the given force. |
cancel_deconstruction(force, player) | Cancels deconstruction if it is scheduled, does nothing otherwise. |
name :: string [R] | Prototype name of this tile. |
prototype :: LuaTilePrototype [R] | |
position :: Position [R] | The position this tile references. |
hidden_tile :: string (optional) [R] | |
valid :: boolean [R] | Is this object valid? |
help() → string | All methods, and properties that this object supports. |
What type of things can collide with this tile?
game.player.print(tostring(game.player.surface.get_tile(1, 1).collides_with("player-layer")))
Orders deconstruction of this tile by the given force.
nil
.Cancels deconstruction if it is scheduled, does nothing otherwise.
Prototype name of this tile. E.g. "sand-3"
or "grass-2"
.
The position this tile references.