An item in a LuaEquipmentGrid, for example one's power armor.
|name :: string [R]||Name of this equipment.|
|type :: string [R]||Type of this equipment.|
|position :: Position [R]||Position of this equipment in the equipment grid.|
|shape :: table [R]||Shape of this equipment.|
|shield :: double [RW]||Current shield value of the equipment.|
|max_shield :: double [R]||Maximum shield value.|
|max_solar_power :: double [R]||Maximum solar power generated.|
|movement_bonus :: double [R]||Movement speed bonus.|
|generator_power :: double [R]||Energy generated per tick.|
|energy :: double [RW]||Current available energy.|
|max_energy :: double [R]||Maximum amount of energy that can be stored in this equipment.|
|prototype :: LuaEquipmentPrototype [R]|
|burner :: LuaBurner [R]|| The burner energy source for this equipment or |
|valid :: boolean [R]||Is this object valid?|
|object_name :: string [R]||The class name of this object.|
|help() → string||All methods, and properties that this object supports.|
Name of this equipment.
Type of this equipment.
Position of this equipment in the equipment grid.
Current shield value of the equipment.
Maximum shield value.
Maximum solar power generated.
Movement speed bonus.
Energy generated per tick.
Current available energy.
Maximum amount of energy that can be stored in this equipment.
The burner energy source for this equipment or
nil if there isn't one.