Factorio API Docs

1.1.58 <>

Class LuaRailPath

A rail path.

help()
string

All methods and properties that this object supports.


:: uint
[R]

The total number of rails in this path.


:: uint
[R]

The current rail index.


:: double
[R]

The total path distance.


:: double
[R]

The total distance travelled.


[R]

Array of the rails that this path travels over.


:: boolean
[R]

Is this object valid?


:: string
[R]

The class name of this object.

Methods

help() → string

All methods and properties that this object supports.

Return values

:: string

Attributes

size :: uint [Read]

The total number of rails in this path.


current :: uint [Read]

The current rail index.


total_distance :: double [Read]

The total path distance.


travelled_distance :: double [Read]

The total distance travelled.


rails :: LuaCustomTable[uintLuaEntity] [Read]

Array of the rails that this path travels over.


valid :: boolean [Read]

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string [Read]

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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