Factorio API Docs

1.1.61 <>

Class LuaBurnerPrototype

Prototype of a burner energy source.

help()
string

All methods and properties that this object supports.


:: double
[R]






:: array[SmokeSource]
[R]

The smoke sources for this burner prototype if any.


:: table
[R]

The light flicker definition for this burner prototype if any.


:: dictionary[stringboolean]
[R]

:: boolean
[R]

Is this object valid?


:: string
[R]

The class name of this object.

Methods

help() → string

All methods and properties that this object supports.

Attributes

emissions :: double [Read]


render_no_network_icon :: boolean [Read]


render_no_power_icon :: boolean [Read]


effectivity :: double [Read]


fuel_inventory_size :: uint [Read]


burnt_inventory_size :: uint [Read]


smoke :: array[SmokeSource] [Read]

The smoke sources for this burner prototype if any.


light_flicker :: table [Read]

The light flicker definition for this burner prototype if any.

Table fields

minimum_intensity
:: float

maximum_intensity
:: float

derivation_change_frequency
:: float

derivation_change_deviation
:: float

border_fix_speed
:: float

minimum_light_size
:: float

light_intensity_to_size_coefficient
:: float

color
:: Color

fuel_categories :: dictionary[stringboolean] [Read]

Note

The value in the dictionary is meaningless and exists just to allow the dictionary type for easy lookup.


valid :: boolean [Read]

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string [Read]

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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