LuaWallControlBehavior
extends
LuaControlBehavior
Control behavior for walls.
help()
→
string
All methods and properties that this object supports.
circuit_condition
:: CircuitConditionDefinition
[Read/Write]
The circuit condition.
open_gate
:: boolean
[Read/Write]
read_sensor
:: boolean
[Read/Write]
output_signal
:: SignalID
[Read/Write]
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.