Factorio API Docs

1.1.68 <>

Class LuaFluidBoxPrototype

A prototype of a fluidbox owned by some LuaEntityPrototype.

help()
string

All methods and properties that this object supports.


[R]

The entity that this belongs to.


:: uint
[R]

The index of this fluidbox prototype in the owning entity.


:: array[FluidBoxConnection]
[R]

The pipe connection points.


:: string
[R]

The production type.


:: double
[R]


:: double
[R]

:: double
[R]

[R]

The filter, if any is set.


:: double?
[R]

The minimum temperature, if any is set.


:: double?
[R]

The maximum temperature, if any is set.


:: array[int]
[R]

The secondary draw orders for the 4 possible connection directions.


:: string
[R]

The render layer.


:: boolean
[R]

Is this object valid?


:: string
[R]

The class name of this object.

Methods

help() → string

All methods and properties that this object supports.

Attributes

entity :: LuaEntityPrototype [Read]

The entity that this belongs to.


index :: uint [Read]

The index of this fluidbox prototype in the owning entity.


pipe_connections :: array[FluidBoxConnection] [Read]

The pipe connection points.


production_type :: string [Read]

The production type. "input", "output", "input-output", or "none".


base_area :: double [Read]


base_level :: double [Read]


height :: double [Read]


volume :: double [Read]


filter :: LuaFluidPrototype? [Read]

The filter, if any is set.


minimum_temperature :: double? [Read]

The minimum temperature, if any is set.


maximum_temperature :: double? [Read]

The maximum temperature, if any is set.


secondary_draw_orders :: array[int] [Read]

The secondary draw orders for the 4 possible connection directions.


render_layer :: string [Read]

The render layer.


valid :: boolean [Read]

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string [Read]

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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