Factorio Runtime Docs

Class LuaFontPrototype

Prototype of a font.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

name [R] :: string

Name of this prototype.

Name of this prototype.

from [R] :: string
size [R] :: int
spacing [R] :: float
border [R] :: boolean
filtered [R] :: boolean
border_color [R] :: Color?

The border color, if any.

The border color, if any.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

name :: string Read

Name of this prototype.


from :: string Read


size :: int Read


spacing :: float Read


border :: boolean Read


filtered :: boolean Read


border_color :: Color? Read

The border color, if any.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

Classes

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