Factorio Runtime Docs

Class LuaTechnologyPrototype

A Technology prototype.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

name [R] :: string

Name of this technology.

Name of this technology.

localised_name [R] :: LocalisedString

Localised name of this technology.

Localised name of this technology.

localised_description [R] :: LocalisedString
enabled [R] :: boolean

If this technology prototype is enabled by default (enabled at the beginning of a game).

If this technology prototype is enabled by default (enabled at the beginning of a game).

hidden [R] :: boolean

If this technology prototype is hidden.

If this technology prototype is hidden.

visible_when_disabled [R] :: boolean

If this technology will be visible in the research GUI even though it is disabled.

If this technology will be visible in the research GUI even though it is disabled.

ignore_tech_cost_multiplier [R] :: boolean

If this technology ignores the technology cost multiplier setting.

If this technology ignores the technology cost multiplier setting.

upgrade [R] :: boolean

If the is technology prototype is an upgrade to some other technology.

If the is technology prototype is an upgrade to some other technology.

prerequisites [R] :: dictionary[string → LuaTechnologyPrototype]

Prerequisites of this technology.

Prerequisites of this technology.

research_unit_ingredients [R] :: array[Ingredient]

The types of ingredients that labs will require to research this technology.

The types of ingredients that labs will require to research this technology.

effects [R] :: array[TechnologyModifier]

Effects applied when this technology is researched.

Effects applied when this technology is researched.

research_unit_count [R] :: uint

The number of research units required for this technology.

The number of research units required for this technology.

research_unit_energy [R] :: double

Amount of energy required to finish a unit of research.

Amount of energy required to finish a unit of research.

order [R] :: string

The string used to alphabetically sort these prototypes.

The string used to alphabetically sort these prototypes.

level [R] :: uint

The level of this research.

The level of this research.

max_level [R] :: uint

The max level of this research.

The max level of this research.

research_unit_count_formula [R] :: string?

The count formula used for this infinite research.

The count formula used for this infinite research.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

name :: string Read

Name of this technology.


localised_name :: LocalisedString Read

Localised name of this technology.


localised_description :: LocalisedString Read


enabled :: boolean Read

If this technology prototype is enabled by default (enabled at the beginning of a game).


hidden :: boolean Read

If this technology prototype is hidden.


visible_when_disabled :: boolean Read

If this technology will be visible in the research GUI even though it is disabled.


ignore_tech_cost_multiplier :: boolean Read

If this technology ignores the technology cost multiplier setting.

Note

LuaTechnologyPrototype::research_unit_count will already take this setting into account.


upgrade :: boolean Read

If the is technology prototype is an upgrade to some other technology.


prerequisites :: dictionary[string → LuaTechnologyPrototype] Read

Prerequisites of this technology. The result maps technology name to the LuaTechnologyPrototype object.


research_unit_ingredients :: array[Ingredient] Read

The types of ingredients that labs will require to research this technology.


effects :: array[TechnologyModifier] Read

Effects applied when this technology is researched.


research_unit_count :: uint Read

The number of research units required for this technology.

Note

This is multiplied by the current research cost multiplier, unless LuaTechnologyPrototype::ignore_tech_cost_multiplier is true.


research_unit_energy :: double Read

Amount of energy required to finish a unit of research.


order :: string Read

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.


level :: uint Read

The level of this research.


max_level :: uint Read

The max level of this research.


research_unit_count_formula :: string? Read

The count formula used for this infinite research. nil if this research isn't infinite.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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