Factorio Runtime Docs

Class LuaDeciderCombinatorControlBehavior extends LuaCombinatorControlBehavior

Control behavior for decider combinators.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

parameters [RW] :: DeciderCombinatorParameters

This decider combinator's parameters.

This decider combinator's parameters.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaCombinatorControlBehavior: signals_last_tick, get_signal_last_tick
Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

parameters :: DeciderCombinatorParameters Read/Write

This decider combinator's parameters.

Note

Writing nil clears the combinator's parameters.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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