Factorio Runtime Docs

Class LuaRoboportControlBehavior extends LuaControlBehavior

Control behavior for roboports.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

read_logistics [RW] :: boolean

true if the roboport should report the logistics network content to the circuit network.

true if the roboport should report the logistics network content to the circuit network.

read_robot_stats [RW] :: boolean

true if the roboport should report the robot statistics to the circuit network.

true if the roboport should report the robot statistics to the circuit network.

available_logistic_output_signal [RW] :: SignalID
total_logistic_output_signal [RW] :: SignalID
available_construction_output_signal [RW] :: SignalID
total_construction_output_signal [RW] :: SignalID
valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

read_logistics :: boolean Read/Write

true if the roboport should report the logistics network content to the circuit network.


read_robot_stats :: boolean Read/Write

true if the roboport should report the robot statistics to the circuit network.


available_logistic_output_signal :: SignalID Read/Write


total_logistic_output_signal :: SignalID Read/Write


available_construction_output_signal :: SignalID Read/Write


total_construction_output_signal :: SignalID Read/Write


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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