Factorio Runtime Docs

Class LuaInserterControlBehavior extends LuaGenericOnOffControlBehavior

Control behavior for inserters.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

circuit_read_hand_contents [RW] :: boolean

true if the contents of the inserter hand should be sent to the circuit network

true if the contents of the inserter hand should be sent to the circuit network

circuit_mode_of_operation [RW] :: defines.control_behavior.inserter.circuit_mode_of_operation

The circuit mode of operations for the inserter.

The circuit mode of operations for the inserter.

circuit_hand_read_mode [RW] :: defines.control_behavior.inserter.hand_read_mode

The hand read mode for the inserter.

The hand read mode for the inserter.

circuit_set_stack_size [RW] :: boolean

If the stack size of the inserter is set through the circuit network or not.

If the stack size of the inserter is set through the circuit network or not.

circuit_stack_control_signal [RW] :: SignalID

The signal used to set the stack size of the inserter.

The signal used to set the stack size of the inserter.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaGenericOnOffControlBehavior: disabled, circuit_condition, logistic_condition, connect_to_logistic_network, valid, object_name, help
Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

circuit_read_hand_contents :: boolean Read/Write

true if the contents of the inserter hand should be sent to the circuit network


circuit_mode_of_operation :: defines.control_behavior.inserter.circuit_mode_of_operation Read/Write

The circuit mode of operations for the inserter.


circuit_hand_read_mode :: defines.control_behavior.inserter.hand_read_mode Read/Write

The hand read mode for the inserter.


circuit_set_stack_size :: boolean Read/Write

If the stack size of the inserter is set through the circuit network or not.


circuit_stack_control_signal :: SignalID Read/Write

The signal used to set the stack size of the inserter.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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