Factorio Runtime Docs

Class LuaRailSignalControlBehavior extends LuaControlBehavior

Control behavior for rail signals.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

red_signal [RW] :: SignalID
orange_signal [RW] :: SignalID
green_signal [RW] :: SignalID
close_signal [RW] :: boolean

If this will close the rail signal based off the circuit condition.

If this will close the rail signal based off the circuit condition.

read_signal [RW] :: boolean

If this will read the rail signal state.

If this will read the rail signal state.

circuit_condition [RW] :: CircuitConditionDefinition

The circuit condition when controlling the signal through the circuit network.

The circuit condition when controlling the signal through the circuit network.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Inherited from LuaControlBehavior: type, entity, get_circuit_network

Methods

help()  → string

All methods and properties that this object supports.

Attributes

red_signal :: SignalID Read/Write


orange_signal :: SignalID Read/Write


green_signal :: SignalID Read/Write


close_signal :: boolean Read/Write

If this will close the rail signal based off the circuit condition.


read_signal :: boolean Read/Write

If this will read the rail signal state.


circuit_condition :: CircuitConditionDefinition Read/Write

The circuit condition when controlling the signal through the circuit network.


valid :: boolean Read

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: string Read

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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