Factorio Runtime DocsVersion 2.0.60

EntityPrototypeFilter :: table

Table fields

filter :: "flying-robot" or "robot-with-logistics-interface" or "rail" or "ghost" or "explosion" or "vehicle" or "crafting-machine" or "rolling-stock" or "turret" or "transport-belt-connectable" or "wall-connectable" or "buildable" or "placable-in-editor" or "clonable" or "selectable" or "hidden" or "entity-with-health" or "building" or "fast-replaceable" or "uses-direction" or "minable" or "circuit-connectable" or "autoplace" or "blueprintable" or "item-to-place" or "name" or "type" or "collision-mask" or "flag" or "build-base-evolution-requirement" or "selection-priority" or "emissions-per-second" or "crafting-category"

The condition to filter on.

The condition to filter on.

mode :: "or" or "and"?

How to combine this with the previous filter. Defaults to "or". When evaluating the filters, "and" has higher precedence than "or".

How to combine this with the previous filter. Defaults to "or". When evaluating the filters, "and" has higher precedence than "or".

invert :: boolean?

Inverts the condition. Default is false.

Inverts the condition. Default is false.

Other attributes may be specified depending on filter:

name

For use within nested filters such as the place-result filter of array[ItemPrototypeFilter].

To get a specific prototype by name, see LuaPrototypes::entity.

name :: string or array[string]

The prototype name, or list of acceptable names.

The prototype name, or list of acceptable names.

type

Usage example:

prototypes.get_entity_filtered({{filter = "type", type = "unit"}})
type :: string or array[string]

The prototype type, or a list of acceptable types.

The prototype type, or a list of acceptable types.

collision-mask

Usage example:

prototypes.get_entity_filtered({{filter = "collision-mask", mask = "player", mask_mode = "collides"}})
mask :: CollisionLayerID or CollisionMask

Name of one layer or a full collision mask.

Name of one layer or a full collision mask.

mask_mode :: "collides" or "layers-equals" or "contains-any" or "contains-all"

flag

Usage example:

prototypes.get_entity_filtered({{filter = "flag", flag = "placeable-player"}, {filter = "flag", flag = "placeable-enemy", mode = "and"}})

build-base-evolution-requirement

comparison :: ComparatorString
value :: double

The value to compare against.

The value to compare against.

selection-priority

comparison :: ComparatorString
value :: uint8

The value to compare against.

The value to compare against.

emissions-per-second

pollutant :: string

The name of a pollutant type to check.

The name of a pollutant type to check.

comparison :: ComparatorString
value :: double

The value to compare against.

The value to compare against.

crafting-category

crafting_category :: string

Matches if the prototype is for a crafting machine with this crafting category.

Matches if the prototype is for a crafting machine with this crafting category.

Classes

Concepts

Events

Defines