name :: string [R] | Name of this prototype. |
order :: string [R] | Order string of this prototype. |
localised_name :: LocalisedString [R] | |
localised_description :: LocalisedString [R] | |
collision_mask :: dictionary string → boolean [R] | The collision mask this tile uses
The boolean values for each item are meaningless and will always be true . |
layer :: uint [R] | |
autoplace_specification :: AutoplaceSpecification [R] | Autoplace specification for this prototype. |
walking_speed_modifier :: float [R] | |
vehicle_friction_modifier :: float [R] | |
map_color :: Color [R] | |
decorative_removal_probability :: float [R] | The probability that decorative entities will be removed from on top of this tile when this tile is generated. |
automatic_neighbors :: boolean [R] | |
allowed_neighbors :: dictionary string → LuaTilePrototype [R] | |
needs_correction :: boolean [R] | If this tile needs correction logic applied when it's generated in the world. |
mineable_properties :: table [R] | It is a table: |
next_direction :: LuaTilePrototype [R] | The next direction of this tile or nil - used when a tile has multiple directions (such as hazard concrete)
|
items_to_place_this :: array of SimpleItemStack [R] | Items that when placed will produce this tile. |
can_be_part_of_blueprint :: boolean [R] | False if this tile is not allowed in blueprints regardless of the ability to build it. |
emissions_per_second :: double [R] | Amount of pollution emissions per tick this tile will absorb. |
valid :: boolean [R] | Is this object valid? |
help() → string | All methods, and properties that this object supports. |
Name of this prototype.
Order string of this prototype.
The collision mask this tile uses
The boolean values for each item are meaningless and will always be true
.
Autoplace specification for this prototype. nil
if none.
The probability that decorative entities will be removed from on top of this tile when this tile is generated.
If this tile needs correction logic applied when it's generated in the world..
It is a table:
The next direction of this tile or nil
- used when a tile has multiple directions (such as hazard concrete)
Items that when placed will produce this tile. It is a dictionary indexed by the item prototype name.
False if this tile is not allowed in blueprints regardless of the ability to build it.
Amount of pollution emissions per tick this tile will absorb.