Lua-provided types.
A floating-point number. This is a single-precision floating point number. Whilst Lua only uses double-precision numbers, when a function takes a float, the game engine will immediately convert the double-precision number to single-precision.
A double-precision floating-point number. This is the same data type as all Lua numbers use.
32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
8-bit signed integer. Possible values are -128 to 127.
32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
8-bit unsigned integer. Possible values are 0 to 255.
16-bit unsigned integer. Possible values are 0 to 65535.
64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
Strings are enclosed in double-quotes, like this "hi"
.
Either true
or false
.
Tables are enclosed in curly brackets, like this {}