LuaInserterControlBehavior
extends
LuaGenericOnOffControlBehavior
Control behavior for inserters.
true
if the contents of the inserter hand should be sent to the circuit network
The circuit mode of operations for the inserter.
The hand read mode for the inserter.
If the stack size of the inserter is set through the circuit network or not.
The signal used to set the stack size of the inserter.
The class name of this object.
The hand read mode for the inserter.
The circuit mode of operations for the inserter.
true
if the contents of the inserter hand should be sent to the circuit network
If the stack size of the inserter is set through the circuit network or not.
The signal used to set the stack size of the inserter.
The class name of this object.
circuit_read_hand_contents
:: boolean
[Read/Write]
true
if the contents of the inserter hand should be sent to the circuit network
circuit_mode_of_operation
:: defines.control_behavior.inserter.circuit_mode_of_operation
[Read/Write]
The circuit mode of operations for the inserter.
circuit_hand_read_mode
:: defines.control_behavior.inserter.hand_read_mode
[Read/Write]
The hand read mode for the inserter.
circuit_set_stack_size
:: boolean
[Read/Write]
If the stack size of the inserter is set through the circuit network or not.
circuit_stack_control_signal
:: SignalID
[Read/Write]
The signal used to set the stack size of the inserter.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.