LuaParticlePrototype
Prototype of an optimized particle.
The class name of this object.
name
:: string
[Read]
Name of this prototype.
order
:: string
[Read]
Order string of this prototype.
localised_name
:: LocalisedString
[Read]
localised_description
:: LocalisedString
[Read]
regular_trigger_effect
:: TriggerEffectItem
[Read]
ended_in_water_trigger_effect
:: TriggerEffectItem
[Read]
render_layer
:: RenderLayer
[Read]
render_layer_when_on_ground
:: RenderLayer
[Read]
life_time
:: uint
[Read]
regular_trigger_effect_frequency
:: uint
[Read]
movement_modifier_when_on_ground
:: float
[Read]
movement_modifier
:: float
[Read]
mining_particle_frame_speed
:: float
[Read]
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.