LuaBurnerPrototype
Prototype of a burner energy source.
help()
→
string
All methods and properties that this object supports.
emissions
:: double
[Read]
render_no_network_icon
:: boolean
[Read]
render_no_power_icon
:: boolean
[Read]
effectivity
:: double
[Read]
fuel_inventory_size
:: uint
[Read]
burnt_inventory_size
:: uint
[Read]
smoke
:: array[SmokeSource]
[Read]
The smoke sources for this burner prototype if any.
light_flicker
:: table
[Read]
The light flicker definition for this burner prototype if any.
fuel_categories
:: dictionary[string → boolean]
[Read]
The value in the dictionary is meaningless and exists just to allow the dictionary type for easy lookup.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.