LuaPermissionGroups
All permission groups.
LuaPermissionGroups
Creates a new permission group.
Gets the permission group with the given name or group ID.
All of the permission groups.
The class name of this object.
Creates a new permission group.
Gets the permission group with the given name or group ID.
All of the permission groups.
The class name of this object.
create_group(name)
→
LuaPermissionGroup?
Creates a new permission group.
nil
if the calling player doesn't have permission to make groups.
get_group(group)
→
LuaPermissionGroup?
Gets the permission group with the given name or group ID.
nil
if there is no matching group.
help()
→
string
All methods and properties that this object supports.
groups
:: array[LuaPermissionGroup]
[Read]
All of the permission groups.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.