LuaTrivialSmokePrototype
Prototype of a trivial smoke.
help()
→
string
All methods and properties that this object supports.
name
:: string
[Read]
Name of this prototype.
order
:: string
[Read]
The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.
localised_name
:: LocalisedString
[Read]
localised_description
:: LocalisedString
[Read]
color
:: Color
[Read]
start_scale
:: double
[Read]
end_scale
:: double
[Read]
movement_slow_down_factor
:: double
[Read]
duration
:: uint
[Read]
spread_duration
:: uint
[Read]
fade_away_duration
:: uint
[Read]
fade_in_duration
:: uint
[Read]
glow_fade_away_duration
:: uint
[Read]
cyclic
:: boolean
[Read]
affected_by_wind
:: boolean
[Read]
show_when_smoke_off
:: boolean
[Read]
glow_animation
:: boolean
[Read]
render_layer
:: RenderLayer
[Read]
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.