defines.alert_type.entity_destroyed |
|
defines.alert_type.entity_under_attack |
|
defines.alert_type.not_enough_construction_robots |
|
defines.alert_type.no_material_for_construction |
|
defines.alert_type.not_enough_repair_packs |
|
defines.alert_type.turret_fire |
|
defines.alert_type.custom |
|
defines.alert_type.no_storage |
|
defines.alert_type.train_out_of_fuel |
|
AI command exit status. See LuaEntity::set_command
defines.behavior_result.in_progress |
|
defines.behavior_result.fail |
|
defines.behavior_result.success |
|
defines.behavior_result.deleted |
|
defines.build_check_type.script |
|
defines.build_check_type.manual |
|
defines.build_check_type.manual_ghost |
|
defines.build_check_type.script_ghost |
|
defines.build_check_type.blueprint_ghost |
|
defines.build_check_type.ghost_revive |
|
State of a chain signal.
defines.chain_signal_state.none |
|
defines.chain_signal_state.all_open |
|
defines.chain_signal_state.partially_open |
|
defines.chain_signal_state.none_open |
|
defines.chunk_generated_status.nothing |
|
defines.chunk_generated_status.custom_tiles |
|
defines.chunk_generated_status.basic_tiles |
|
defines.chunk_generated_status.corrected_tiles |
|
defines.chunk_generated_status.tiles |
|
defines.chunk_generated_status.entities |
|
defines.circuit_condition_index.inserter_circuit |
|
defines.circuit_condition_index.inserter_logistic |
|
defines.circuit_condition_index.lamp |
|
defines.circuit_condition_index.arithmetic_combinator |
|
defines.circuit_condition_index.decider_combinator |
|
defines.circuit_condition_index.constant_combinator |
|
defines.circuit_condition_index.offshore_pump |
|
defines.circuit_condition_index.pump |
|
defines.circuit_connector_id.accumulator |
|
defines.circuit_connector_id.constant_combinator |
|
defines.circuit_connector_id.container |
|
defines.circuit_connector_id.linked_container |
|
defines.circuit_connector_id.programmable_speaker |
|
defines.circuit_connector_id.rail_signal |
|
defines.circuit_connector_id.rail_chain_signal |
|
defines.circuit_connector_id.roboport |
|
defines.circuit_connector_id.storage_tank |
|
defines.circuit_connector_id.wall |
|
defines.circuit_connector_id.electric_pole |
|
defines.circuit_connector_id.inserter |
|
defines.circuit_connector_id.lamp |
|
defines.circuit_connector_id.combinator_input |
|
defines.circuit_connector_id.combinator_output |
|
defines.circuit_connector_id.offshore_pump |
|
defines.circuit_connector_id.pump |
|
Command given to units describing what they should do.
defines.command.attack |
Attack another entity. |
defines.command.go_to_location |
Go to a specific position. |
defines.command.compound |
Chain commands together, see defines.compound_command. |
defines.command.group |
Do what your group wants you to do. |
defines.command.attack_area |
Go to a place and attack what you see. |
defines.command.wander |
Chill. |
defines.command.flee |
Flee from another entity. |
defines.command.stop |
Stop moving and stay where you are. |
defines.command.build_base |
Go to a position and build a base there. |
How commands are joined together in a compound command (see defines.command.compound).
defines.compound_command.logical_and |
Fail on first failure. Only succeeds if all commands (executed one after another) succeed. |
defines.compound_command.logical_or |
Succeed on first success. Only fails if all commands (executed one after another) fail. |
defines.compound_command.return_last |
Execute all commands in sequence and fail or succeed depending on the return status of the last command. |
defines.control_behavior.inserter.circuit_mode_of_operation.none |
|
defines.control_behavior.inserter.circuit_mode_of_operation.enable_disable |
|
defines.control_behavior.inserter.circuit_mode_of_operation.set_filters |
|
defines.control_behavior.inserter.circuit_mode_of_operation.read_hand_contents |
|
defines.control_behavior.inserter.circuit_mode_of_operation.set_stack_size |
|
defines.control_behavior.type.container | |
defines.control_behavior.type.generic_on_off | |
defines.control_behavior.type.inserter | |
defines.control_behavior.type.lamp | |
defines.control_behavior.type.logistic_container | |
defines.control_behavior.type.roboport | |
defines.control_behavior.type.storage_tank | |
defines.control_behavior.type.train_stop | |
defines.control_behavior.type.decider_combinator | |
defines.control_behavior.type.arithmetic_combinator | |
defines.control_behavior.type.constant_combinator | |
defines.control_behavior.type.transport_belt | |
defines.control_behavior.type.accumulator | |
defines.control_behavior.type.rail_signal | |
defines.control_behavior.type.rail_chain_signal | |
defines.control_behavior.type.wall | |
defines.control_behavior.type.mining_drill | |
defines.control_behavior.type.programmable_speaker |
defines.controllers.ghost |
Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen. |
defines.controllers.character |
The controller controls a character. This is the default controller in freeplay. |
defines.controllers.god |
The controller isn't tied to a character. This is the default controller in sandbox. |
defines.controllers.editor |
The Editor Controller near ultimate power to do almost anything in the game. |
defines.controllers.cutscene |
The player can't interact with the world, and the camera pans around in a predefined manner. |
defines.controllers.spectator |
Can't change anything in the world but can view anything. |
defines.direction.north |
|
defines.direction.northeast |
|
defines.direction.east |
|
defines.direction.southeast |
|
defines.direction.south |
|
defines.direction.southwest |
|
defines.direction.west |
|
defines.direction.northwest |
|
defines.disconnect_reason.quit |
|
defines.disconnect_reason.dropped |
|
defines.disconnect_reason.reconnect |
|
defines.disconnect_reason.wrong_input |
|
defines.disconnect_reason.desync_limit_reached |
|
defines.disconnect_reason.cannot_keep_up |
|
defines.disconnect_reason.afk |
|
defines.disconnect_reason.kicked |
|
defines.disconnect_reason.kicked_and_deleted |
|
defines.disconnect_reason.banned |
|
defines.disconnect_reason.switching_servers |
|
defines.distraction.none |
Perform command even if someone attacks the unit. |
defines.distraction.by_enemy |
Attack closer enemy entities with force. |
defines.distraction.by_anything |
Attack closer enemy entities, including entities "built" by player (belts, inserters, chests). |
defines.distraction.by_damage |
Attack when attacked. |
defines.entity_status.working |
|
defines.entity_status.normal |
|
defines.entity_status.no_power |
|
defines.entity_status.low_power |
|
defines.entity_status.no_fuel |
|
defines.entity_status.disabled_by_control_behavior |
|
defines.entity_status.opened_by_circuit_network |
|
defines.entity_status.closed_by_circuit_network |
|
defines.entity_status.disabled_by_script |
|
defines.entity_status.marked_for_deconstruction |
|
defines.entity_status.not_plugged_in_electric_network |
Used by generators and solar panels. |
defines.entity_status.networks_connected |
Used by power switches. |
defines.entity_status.networks_disconnected |
Used by power switches. |
defines.entity_status.charging |
Used by accumulators. |
defines.entity_status.discharging |
Used by accumulators. |
defines.entity_status.fully_charged |
Used by accumulators. |
defines.entity_status.out_of_logistic_network |
Used by logistic containers. |
defines.entity_status.no_recipe |
Used by assembling machines. |
defines.entity_status.no_ingredients |
Used by furnaces. |
defines.entity_status.no_input_fluid |
Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with. |
defines.entity_status.no_research_in_progress |
Used by labs. |
defines.entity_status.no_minable_resources |
Used by mining drills. |
defines.entity_status.low_input_fluid |
Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out. |
defines.entity_status.fluid_ingredient_shortage |
Used by crafting machines. |
defines.entity_status.full_output |
Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox. |
defines.entity_status.item_ingredient_shortage |
Used by crafting machines. |
defines.entity_status.missing_required_fluid |
Used by mining drills when the mining fluid is missing. |
defines.entity_status.missing_science_packs |
Used by labs. |
defines.entity_status.waiting_for_source_items |
Used by inserters. |
defines.entity_status.waiting_for_space_in_destination |
Used by inserters and mining drills. |
defines.entity_status.preparing_rocket_for_launch |
Used by the rocket silo. |
defines.entity_status.waiting_to_launch_rocket |
Used by the rocket silo. |
defines.entity_status.launching_rocket |
Used by the rocket silo. |
defines.entity_status.no_modules_to_transmit |
Used by beacons. |
defines.entity_status.recharging_after_power_outage |
Used by roboports. |
defines.entity_status.waiting_for_target_to_be_built |
Used by inserters targeting entity ghosts. |
defines.entity_status.waiting_for_train |
Used by inserters targeting rails. |
defines.entity_status.no_ammo |
Used by ammo turrets. |
defines.entity_status.low_temperature |
Used by heat energy sources. |
defines.entity_status.disabled |
Used by constant combinators: Combinator is turned off via switch in GUI. |
defines.entity_status.turned_off_during_daytime |
Used by lamps. |
defines.entity_status.not_connected_to_rail |
Used by rail signals. |
defines.entity_status.cant_divide_segments |
Used by rail signals. |
See the events page for more info on what events contain and when they get raised.
defines.events.on_tick |
|
defines.events.on_gui_click |
|
defines.events.on_gui_confirmed |
|
defines.events.on_gui_text_changed |
|
defines.events.on_gui_checked_state_changed |
|
defines.events.on_entity_died |
|
defines.events.on_post_entity_died |
|
defines.events.on_entity_damaged |
|
defines.events.on_picked_up_item |
|
defines.events.on_built_entity |
|
defines.events.on_sector_scanned |
|
defines.events.on_player_mined_item |
|
defines.events.on_pre_build |
|
defines.events.on_rocket_launched |
|
defines.events.on_pre_player_mined_item |
|
defines.events.on_chunk_generated |
|
defines.events.on_player_crafted_item |
|
defines.events.on_robot_built_entity |
|
defines.events.on_robot_pre_mined |
|
defines.events.on_robot_mined |
|
defines.events.on_research_started |
|
defines.events.on_research_finished |
|
defines.events.on_research_reversed |
|
defines.events.on_research_cancelled |
|
defines.events.on_player_rotated_entity |
|
defines.events.on_marked_for_deconstruction |
|
defines.events.on_cancelled_deconstruction |
|
defines.events.on_trigger_created_entity |
|
defines.events.on_trigger_fired_artillery |
|
defines.events.on_train_changed_state |
|
defines.events.on_player_created |
|
defines.events.on_resource_depleted |
|
defines.events.on_player_driving_changed_state |
|
defines.events.on_force_created |
|
defines.events.on_forces_merging |
|
defines.events.on_player_cursor_stack_changed |
|
defines.events.on_pre_entity_settings_pasted |
|
defines.events.on_entity_settings_pasted |
|
defines.events.on_player_main_inventory_changed |
|
defines.events.on_player_armor_inventory_changed |
|
defines.events.on_player_ammo_inventory_changed |
|
defines.events.on_player_gun_inventory_changed |
|
defines.events.on_player_placed_equipment |
|
defines.events.on_player_removed_equipment |
|
defines.events.on_pre_player_died |
|
defines.events.on_player_died |
|
defines.events.on_player_respawned |
|
defines.events.on_player_joined_game |
|
defines.events.on_player_left_game |
|
defines.events.on_player_built_tile |
|
defines.events.on_player_mined_tile |
|
defines.events.on_robot_built_tile |
|
defines.events.on_robot_mined_tile |
|
defines.events.on_player_selected_area |
|
defines.events.on_player_alt_selected_area |
|
defines.events.on_player_changed_surface |
|
defines.events.on_selected_entity_changed |
|
defines.events.on_market_item_purchased |
|
defines.events.on_player_dropped_item |
|
defines.events.on_biter_base_built |
|
defines.events.on_player_changed_force |
|
defines.events.on_entity_renamed |
|
defines.events.on_gui_selection_state_changed |
|
defines.events.on_runtime_mod_setting_changed |
|
defines.events.on_difficulty_settings_changed |
|
defines.events.on_surface_created |
|
defines.events.on_surface_deleted |
|
defines.events.on_pre_surface_deleted |
|
defines.events.on_player_mined_entity |
|
defines.events.on_robot_mined_entity |
|
defines.events.on_train_created |
|
defines.events.on_gui_elem_changed |
|
defines.events.on_player_setup_blueprint |
|
defines.events.on_player_deconstructed_area |
|
defines.events.on_player_configured_blueprint |
|
defines.events.on_console_chat |
|
defines.events.on_console_command |
|
defines.events.on_player_removed |
|
defines.events.on_pre_player_removed |
|
defines.events.on_player_used_capsule |
|
defines.events.script_raised_built |
|
defines.events.script_raised_destroy |
|
defines.events.script_raised_revive |
|
defines.events.script_raised_teleported |
|
defines.events.script_raised_set_tiles |
|
defines.events.on_player_promoted |
|
defines.events.on_player_demoted |
|
defines.events.on_combat_robot_expired |
|
defines.events.on_worker_robot_expired |
|
defines.events.on_player_changed_position |
|
defines.events.on_mod_item_opened |
|
defines.events.on_gui_opened |
|
defines.events.on_gui_closed |
|
defines.events.on_gui_value_changed |
|
defines.events.on_player_muted |
|
defines.events.on_player_unmuted |
|
defines.events.on_player_cheat_mode_enabled |
|
defines.events.on_player_cheat_mode_disabled |
|
defines.events.on_character_corpse_expired |
|
defines.events.on_pre_ghost_deconstructed |
|
defines.events.on_pre_ghost_upgraded |
|
defines.events.on_player_pipette |
|
defines.events.on_player_display_resolution_changed |
|
defines.events.on_player_display_scale_changed |
|
defines.events.on_pre_player_crafted_item |
|
defines.events.on_player_cancelled_crafting |
|
defines.events.on_chunk_charted |
|
defines.events.on_technology_effects_reset |
|
defines.events.on_force_reset |
|
defines.events.on_land_mine_armed |
|
defines.events.on_forces_merged |
|
defines.events.on_player_trash_inventory_changed |
|
defines.events.on_pre_player_left_game |
|
defines.events.on_pre_surface_cleared |
|
defines.events.on_surface_cleared |
|
defines.events.on_chunk_deleted |
|
defines.events.on_pre_chunk_deleted |
|
defines.events.on_train_schedule_changed |
|
defines.events.on_player_banned |
|
defines.events.on_player_kicked |
|
defines.events.on_player_unbanned |
|
defines.events.on_rocket_launch_ordered |
|
defines.events.on_script_path_request_finished |
|
defines.events.on_ai_command_completed |
|
defines.events.on_marked_for_upgrade |
|
defines.events.on_cancelled_upgrade |
|
defines.events.on_player_toggled_map_editor |
|
defines.events.on_entity_cloned |
|
defines.events.on_area_cloned |
|
defines.events.on_brush_cloned |
|
defines.events.on_game_created_from_scenario |
|
defines.events.on_surface_imported |
|
defines.events.on_surface_renamed |
|
defines.events.on_player_toggled_alt_mode |
|
defines.events.on_player_repaired_entity |
|
defines.events.on_player_fast_transferred |
|
defines.events.on_pre_robot_exploded_cliff |
|
defines.events.on_robot_exploded_cliff |
|
defines.events.on_entity_spawned |
|
defines.events.on_cutscene_waypoint_reached |
|
defines.events.on_unit_group_created |
|
defines.events.on_unit_added_to_group |
|
defines.events.on_unit_removed_from_group |
|
defines.events.on_unit_group_finished_gathering |
|
defines.events.on_build_base_arrived |
|
defines.events.on_chart_tag_added |
|
defines.events.on_chart_tag_modified |
|
defines.events.on_chart_tag_removed |
|
defines.events.on_lua_shortcut |
|
defines.events.on_gui_location_changed |
|
defines.events.on_gui_selected_tab_changed |
|
defines.events.on_gui_switch_state_changed |
|
defines.events.on_force_cease_fire_changed |
|
defines.events.on_force_friends_changed |
|
defines.events.on_string_translated |
|
defines.events.on_script_trigger_effect |
|
defines.events.on_player_set_quick_bar_slot |
|
defines.events.on_pre_player_toggled_map_editor |
|
defines.events.on_pre_script_inventory_resized |
|
defines.events.on_script_inventory_resized |
|
defines.events.on_entity_destroyed |
|
defines.events.on_player_clicked_gps_tag |
|
defines.events.on_player_flushed_fluid |
|
defines.events.on_permission_group_edited |
|
defines.events.on_pre_permission_string_imported |
|
defines.events.on_permission_string_imported |
|
defines.events.on_pre_permission_group_deleted |
|
defines.events.on_permission_group_deleted |
|
defines.events.on_permission_group_added |
|
defines.events.on_cutscene_cancelled |
|
defines.events.on_player_configured_spider_remote |
|
defines.events.on_player_used_spider_remote |
|
defines.events.on_spider_command_completed |
|
defines.events.on_entity_logistic_slot_changed |
|
defines.events.on_equipment_inserted |
|
defines.events.on_equipment_removed |
|
defines.events.on_player_reverse_selected_area |
|
defines.events.on_player_alt_reverse_selected_area |
|
defines.events.on_gui_hover |
|
defines.events.on_gui_leave |
|
defines.events.on_entity_color_changed |
|
defines.events.on_cutscene_started |
|
defines.events.on_cutscene_finished |
|
defines.events.on_player_input_method_changed |
|
defines.flow_precision_index.five_seconds |
|
defines.flow_precision_index.one_minute |
|
defines.flow_precision_index.ten_minutes |
|
defines.flow_precision_index.one_hour |
|
defines.flow_precision_index.ten_hours |
|
defines.flow_precision_index.fifty_hours |
|
defines.flow_precision_index.two_hundred_fifty_hours |
|
defines.flow_precision_index.one_thousand_hours |
|
defines.game_controller_interaction.always |
Game controller will always hover this element regardless of type or state. |
defines.game_controller_interaction.never |
Hover according to the element type and implementation. |
defines.game_controller_interaction.normal |
Never hover this element with a game controller. |
defines.group_state.gathering |
|
defines.group_state.moving |
|
defines.group_state.attacking_distraction |
|
defines.group_state.attacking_target |
|
defines.group_state.finished |
|
defines.group_state.pathfinding |
|
defines.group_state.wander_in_group |
|
defines.gui_type.none |
|
defines.gui_type.entity |
|
defines.gui_type.research |
|
defines.gui_type.controller |
|
defines.gui_type.production |
|
defines.gui_type.item |
|
defines.gui_type.bonus |
|
defines.gui_type.trains |
|
defines.gui_type.achievement |
|
defines.gui_type.blueprint_library |
|
defines.gui_type.equipment |
|
defines.gui_type.logistic |
|
defines.gui_type.other_player |
|
defines.gui_type.permissions |
|
defines.gui_type.tutorials |
|
defines.gui_type.custom |
|
defines.gui_type.server_management |
|
defines.gui_type.player_management |
|
defines.gui_type.tile |
|
defines.gui_type.script_inventory |
|
defines.input_action.activate_copy |
|
defines.input_action.activate_cut |
|
defines.input_action.activate_paste |
|
defines.input_action.add_permission_group |
|
defines.input_action.add_train_station |
|
defines.input_action.admin_action |
|
defines.input_action.alt_reverse_select_area |
|
defines.input_action.alt_select_area |
|
defines.input_action.alt_select_blueprint_entities |
|
defines.input_action.alternative_copy |
|
defines.input_action.begin_mining |
|
defines.input_action.begin_mining_terrain |
|
defines.input_action.build |
|
defines.input_action.build_rail |
|
defines.input_action.build_terrain |
|
defines.input_action.cancel_craft |
|
defines.input_action.cancel_deconstruct |
|
defines.input_action.cancel_new_blueprint |
|
defines.input_action.cancel_research |
|
defines.input_action.cancel_upgrade |
|
defines.input_action.change_active_character_tab |
|
defines.input_action.change_active_item_group_for_crafting |
|
defines.input_action.change_active_item_group_for_filters |
|
defines.input_action.change_active_quick_bar |
|
defines.input_action.change_arithmetic_combinator_parameters |
|
defines.input_action.change_decider_combinator_parameters |
|
defines.input_action.change_entity_label |
|
defines.input_action.change_item_description |
|
defines.input_action.change_item_label |
|
defines.input_action.change_multiplayer_config |
|
defines.input_action.change_picking_state |
|
defines.input_action.change_programmable_speaker_alert_parameters |
|
defines.input_action.change_programmable_speaker_circuit_parameters |
|
defines.input_action.change_programmable_speaker_parameters |
|
defines.input_action.change_riding_state |
|
defines.input_action.change_shooting_state |
|
defines.input_action.change_train_stop_station |
|
defines.input_action.change_train_wait_condition |
|
defines.input_action.change_train_wait_condition_data |
|
defines.input_action.clear_cursor |
|
defines.input_action.connect_rolling_stock |
|
defines.input_action.copy |
|
defines.input_action.copy_entity_settings |
|
defines.input_action.copy_opened_blueprint |
|
defines.input_action.copy_opened_item |
|
defines.input_action.craft |
|
defines.input_action.cursor_split |
|
defines.input_action.cursor_transfer |
|
defines.input_action.custom_input |
|
defines.input_action.cycle_blueprint_book_backwards |
|
defines.input_action.cycle_blueprint_book_forwards |
|
defines.input_action.deconstruct |
|
defines.input_action.delete_blueprint_library |
|
defines.input_action.delete_blueprint_record |
|
defines.input_action.delete_custom_tag |
|
defines.input_action.delete_permission_group |
|
defines.input_action.destroy_item |
|
defines.input_action.destroy_opened_item |
|
defines.input_action.disconnect_rolling_stock |
|
defines.input_action.drag_train_schedule |
|
defines.input_action.drag_train_wait_condition |
|
defines.input_action.drop_blueprint_record |
|
defines.input_action.drop_item |
|
defines.input_action.edit_blueprint_tool_preview |
|
defines.input_action.edit_custom_tag |
|
defines.input_action.edit_permission_group |
|
defines.input_action.export_blueprint |
|
defines.input_action.fast_entity_split |
|
defines.input_action.fast_entity_transfer |
|
defines.input_action.flush_opened_entity_fluid |
|
defines.input_action.flush_opened_entity_specific_fluid |
|
defines.input_action.go_to_train_station |
|
defines.input_action.grab_blueprint_record |
|
defines.input_action.gui_checked_state_changed |
|
defines.input_action.gui_click |
|
defines.input_action.gui_confirmed |
|
defines.input_action.gui_elem_changed |
|
defines.input_action.gui_hover |
|
defines.input_action.gui_leave |
|
defines.input_action.gui_location_changed |
|
defines.input_action.gui_selected_tab_changed |
|
defines.input_action.gui_selection_state_changed |
|
defines.input_action.gui_switch_state_changed |
|
defines.input_action.gui_text_changed |
|
defines.input_action.gui_value_changed |
|
defines.input_action.import_blueprint |
|
defines.input_action.import_blueprint_string |
|
defines.input_action.import_blueprints_filtered |
|
defines.input_action.import_permissions_string |
|
defines.input_action.inventory_split |
|
defines.input_action.inventory_transfer |
|
defines.input_action.launch_rocket |
|
defines.input_action.lua_shortcut |
|
defines.input_action.map_editor_action |
|
defines.input_action.market_offer |
|
defines.input_action.mod_settings_changed |
|
defines.input_action.open_achievements_gui |
|
defines.input_action.open_blueprint_library_gui |
|
defines.input_action.open_blueprint_record |
|
defines.input_action.open_bonus_gui |
|
defines.input_action.open_character_gui |
|
defines.input_action.open_current_vehicle_gui |
|
defines.input_action.open_equipment |
|
defines.input_action.open_gui |
|
defines.input_action.open_item |
|
defines.input_action.open_logistic_gui |
|
defines.input_action.open_mod_item |
|
defines.input_action.open_parent_of_opened_item |
|
defines.input_action.open_production_gui |
|
defines.input_action.open_technology_gui |
|
defines.input_action.open_tips_and_tricks_gui |
|
defines.input_action.open_train_gui |
|
defines.input_action.open_train_station_gui |
|
defines.input_action.open_trains_gui |
|
defines.input_action.paste_entity_settings |
|
defines.input_action.place_equipment |
|
defines.input_action.quick_bar_pick_slot |
|
defines.input_action.quick_bar_set_selected_page |
|
defines.input_action.quick_bar_set_slot |
|
defines.input_action.reassign_blueprint |
|
defines.input_action.remove_cables |
|
defines.input_action.remove_train_station |
|
defines.input_action.reset_assembling_machine |
|
defines.input_action.reset_item |
|
defines.input_action.reverse_select_area |
|
defines.input_action.rotate_entity |
|
defines.input_action.select_area |
|
defines.input_action.select_blueprint_entities |
|
defines.input_action.select_entity_slot |
|
defines.input_action.select_item |
|
defines.input_action.select_mapper_slot |
|
defines.input_action.select_next_valid_gun |
|
defines.input_action.select_tile_slot |
|
defines.input_action.send_spidertron |
|
defines.input_action.set_auto_launch_rocket |
|
defines.input_action.set_autosort_inventory |
|
defines.input_action.set_behavior_mode |
|
defines.input_action.set_car_weapons_control |
|
defines.input_action.set_circuit_condition |
|
defines.input_action.set_circuit_mode_of_operation |
|
defines.input_action.set_controller_logistic_trash_filter_item |
|
defines.input_action.set_deconstruction_item_tile_selection_mode |
|
defines.input_action.set_deconstruction_item_trees_and_rocks_only |
|
defines.input_action.set_entity_color |
|
defines.input_action.set_entity_energy_property |
|
defines.input_action.set_entity_logistic_trash_filter_item |
|
defines.input_action.set_filter |
|
defines.input_action.set_flat_controller_gui |
|
defines.input_action.set_heat_interface_mode |
|
defines.input_action.set_heat_interface_temperature |
|
defines.input_action.set_infinity_container_filter_item |
|
defines.input_action.set_infinity_container_remove_unfiltered_items |
|
defines.input_action.set_infinity_pipe_filter |
|
defines.input_action.set_inserter_max_stack_size |
|
defines.input_action.set_inventory_bar |
|
defines.input_action.set_linked_container_link_i_d |
|
defines.input_action.set_logistic_filter_item |
|
defines.input_action.set_logistic_filter_signal |
|
defines.input_action.set_player_color |
|
defines.input_action.set_recipe_notifications |
|
defines.input_action.set_request_from_buffers |
|
defines.input_action.set_research_finished_stops_game |
|
defines.input_action.set_signal |
|
defines.input_action.set_splitter_priority |
|
defines.input_action.set_train_stopped |
|
defines.input_action.set_trains_limit |
|
defines.input_action.set_vehicle_automatic_targeting_parameters |
|
defines.input_action.setup_assembling_machine |
|
defines.input_action.setup_blueprint |
|
defines.input_action.setup_single_blueprint_record |
|
defines.input_action.smart_pipette |
|
defines.input_action.spawn_item |
|
defines.input_action.stack_split |
|
defines.input_action.stack_transfer |
|
defines.input_action.start_repair |
|
defines.input_action.start_research |
|
defines.input_action.start_walking |
|
defines.input_action.stop_building_by_moving |
|
defines.input_action.switch_connect_to_logistic_network |
|
defines.input_action.switch_constant_combinator_state |
|
defines.input_action.switch_inserter_filter_mode_state |
|
defines.input_action.switch_power_switch_state |
|
defines.input_action.switch_to_rename_stop_gui |
|
defines.input_action.take_equipment |
|
defines.input_action.toggle_deconstruction_item_entity_filter_mode |
|
defines.input_action.toggle_deconstruction_item_tile_filter_mode |
|
defines.input_action.toggle_driving |
|
defines.input_action.toggle_enable_vehicle_logistics_while_moving |
|
defines.input_action.toggle_entity_logistic_requests |
|
defines.input_action.toggle_equipment_movement_bonus |
|
defines.input_action.toggle_map_editor |
|
defines.input_action.toggle_personal_logistic_requests |
|
defines.input_action.toggle_personal_roboport |
|
defines.input_action.toggle_show_entity_info |
|
defines.input_action.translate_string |
|
defines.input_action.undo |
|
defines.input_action.upgrade |
|
defines.input_action.upgrade_opened_blueprint_by_item |
|
defines.input_action.upgrade_opened_blueprint_by_record |
|
defines.input_action.use_artillery_remote |
|
defines.input_action.use_item |
|
defines.input_action.wire_dragging |
|
defines.input_action.write_to_console |
|
defines.inventory.fuel |
|
defines.inventory.burnt_result |
|
defines.inventory.chest |
|
defines.inventory.furnace_source |
|
defines.inventory.furnace_result |
|
defines.inventory.furnace_modules |
|
defines.inventory.character_main |
|
defines.inventory.character_guns |
|
defines.inventory.character_ammo |
|
defines.inventory.character_armor |
|
defines.inventory.character_vehicle |
|
defines.inventory.character_trash |
|
defines.inventory.god_main |
|
defines.inventory.editor_main |
|
defines.inventory.editor_guns |
|
defines.inventory.editor_ammo |
|
defines.inventory.editor_armor |
|
defines.inventory.roboport_robot |
|
defines.inventory.roboport_material |
|
defines.inventory.robot_cargo |
|
defines.inventory.robot_repair |
|
defines.inventory.assembling_machine_input |
|
defines.inventory.assembling_machine_output |
|
defines.inventory.assembling_machine_modules |
|
defines.inventory.lab_input |
|
defines.inventory.lab_modules |
|
defines.inventory.mining_drill_modules |
|
defines.inventory.item_main |
|
defines.inventory.rocket_silo_rocket |
|
defines.inventory.rocket_silo_result |
|
defines.inventory.rocket_silo_input |
|
defines.inventory.rocket_silo_output |
|
defines.inventory.rocket_silo_modules |
|
defines.inventory.rocket |
|
defines.inventory.car_trunk |
|
defines.inventory.car_ammo |
|
defines.inventory.cargo_wagon |
|
defines.inventory.turret_ammo |
|
defines.inventory.beacon_modules |
|
defines.inventory.character_corpse |
|
defines.inventory.artillery_turret_ammo |
|
defines.inventory.artillery_wagon_ammo |
|
defines.inventory.spider_trunk |
|
defines.inventory.spider_ammo |
|
defines.inventory.spider_trash |
|
defines.logistic_member_index.logistic_container |
|
defines.logistic_member_index.vehicle_storage |
|
defines.logistic_member_index.character_requester |
|
defines.logistic_member_index.character_storage |
|
defines.logistic_member_index.character_provider |
|
defines.logistic_member_index.generic_on_off_behavior |
|
defines.logistic_mode.none |
|
defines.logistic_mode.active_provider |
|
defines.logistic_mode.storage |
|
defines.logistic_mode.requester |
|
defines.logistic_mode.passive_provider |
|
defines.logistic_mode.buffer |
|
A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to 0
. As an example, defines.prototypes['entity']
looks like this: {furnace=0, inserter=0, container=0, ...}
.
defines.rail_connection_direction.left |
|
defines.rail_connection_direction.straight |
|
defines.rail_connection_direction.right |
|
defines.rail_connection_direction.none |
|
defines.relative_gui_position.top |
|
defines.relative_gui_position.bottom |
|
defines.relative_gui_position.left |
|
defines.relative_gui_position.right |
|
defines.relative_gui_type.accumulator_gui |
|
defines.relative_gui_type.achievement_gui |
|
defines.relative_gui_type.additional_entity_info_gui |
|
defines.relative_gui_type.admin_gui |
|
defines.relative_gui_type.arithmetic_combinator_gui |
|
defines.relative_gui_type.armor_gui |
|
defines.relative_gui_type.assembling_machine_gui |
|
defines.relative_gui_type.assembling_machine_select_recipe_gui |
|
defines.relative_gui_type.beacon_gui |
|
defines.relative_gui_type.blueprint_book_gui |
|
defines.relative_gui_type.blueprint_library_gui |
|
defines.relative_gui_type.blueprint_setup_gui |
|
defines.relative_gui_type.bonus_gui |
|
defines.relative_gui_type.burner_equipment_gui |
|
defines.relative_gui_type.car_gui |
|
defines.relative_gui_type.constant_combinator_gui |
|
defines.relative_gui_type.container_gui |
|
defines.relative_gui_type.controller_gui |
|
defines.relative_gui_type.decider_combinator_gui |
|
defines.relative_gui_type.deconstruction_item_gui |
|
defines.relative_gui_type.electric_energy_interface_gui |
|
defines.relative_gui_type.electric_network_gui |
|
defines.relative_gui_type.entity_variations_gui |
|
defines.relative_gui_type.entity_with_energy_source_gui |
|
defines.relative_gui_type.equipment_grid_gui |
|
defines.relative_gui_type.furnace_gui |
|
defines.relative_gui_type.generic_on_off_entity_gui |
|
defines.relative_gui_type.heat_interface_gui |
|
defines.relative_gui_type.infinity_pipe_gui |
|
defines.relative_gui_type.inserter_gui |
|
defines.relative_gui_type.item_with_inventory_gui |
|
defines.relative_gui_type.lab_gui |
|
defines.relative_gui_type.lamp_gui |
|
defines.relative_gui_type.linked_container_gui |
|
defines.relative_gui_type.loader_gui |
|
defines.relative_gui_type.logistic_gui |
|
defines.relative_gui_type.market_gui |
|
defines.relative_gui_type.mining_drill_gui |
|
defines.relative_gui_type.other_player_gui |
|
defines.relative_gui_type.permissions_gui |
|
defines.relative_gui_type.pipe_gui |
|
defines.relative_gui_type.power_switch_gui |
|
defines.relative_gui_type.production_gui |
|
defines.relative_gui_type.programmable_speaker_gui |
|
defines.relative_gui_type.rail_chain_signal_gui |
|
defines.relative_gui_type.rail_signal_gui |
|
defines.relative_gui_type.reactor_gui |
|
defines.relative_gui_type.rename_stop_gui |
|
defines.relative_gui_type.resource_entity_gui |
|
defines.relative_gui_type.roboport_gui |
|
defines.relative_gui_type.rocket_silo_gui |
|
defines.relative_gui_type.script_inventory_gui |
|
defines.relative_gui_type.server_config_gui |
|
defines.relative_gui_type.spider_vehicle_gui |
|
defines.relative_gui_type.splitter_gui |
|
defines.relative_gui_type.standalone_character_gui |
|
defines.relative_gui_type.storage_tank_gui |
|
defines.relative_gui_type.tile_variations_gui |
|
defines.relative_gui_type.train_gui |
|
defines.relative_gui_type.train_stop_gui |
|
defines.relative_gui_type.trains_gui |
|
defines.relative_gui_type.transport_belt_gui |
|
defines.relative_gui_type.upgrade_item_gui |
|
defines.relative_gui_type.wall_gui |
|
defines.rich_text_setting.enabled |
|
defines.rich_text_setting.disabled |
|
defines.rich_text_setting.highlight |
|
defines.rocket_silo_status.building_rocket |
|
defines.rocket_silo_status.create_rocket |
|
defines.rocket_silo_status.lights_blinking_open |
|
defines.rocket_silo_status.doors_opening |
|
defines.rocket_silo_status.doors_opened |
|
defines.rocket_silo_status.rocket_rising |
|
defines.rocket_silo_status.arms_advance |
|
defines.rocket_silo_status.rocket_ready |
|
defines.rocket_silo_status.launch_starting |
|
defines.rocket_silo_status.engine_starting |
|
defines.rocket_silo_status.arms_retract |
|
defines.rocket_silo_status.rocket_flying |
|
defines.rocket_silo_status.lights_blinking_close |
|
defines.rocket_silo_status.doors_closing |
|
defines.rocket_silo_status.launch_started |
|
defines.shooting.not_shooting |
|
defines.shooting.shooting_enemies |
|
defines.shooting.shooting_selected |
|
State of an ordinary rail signal.
defines.signal_state.open |
Green. |
defines.signal_state.closed |
Red. |
defines.signal_state.reserved |
Orange. |
defines.signal_state.reserved_by_circuit_network |
Red - From circuit network. |
defines.train_state.on_the_path |
Normal state -- following the path. |
defines.train_state.path_lost |
Had path and lost it -- must stop. |
defines.train_state.no_schedule |
Doesn't have anywhere to go. |
defines.train_state.no_path |
Has no path and is stopped. |
defines.train_state.arrive_signal |
Braking before a rail signal. |
defines.train_state.wait_signal |
Waiting at a signal. |
defines.train_state.arrive_station |
Braking before a station. |
defines.train_state.wait_station |
Waiting at a station. |
defines.train_state.manual_control_stop |
Switched to manual control and has to stop. |
defines.train_state.manual_control |
Can move if user explicitly sits in and rides the train. |
defines.train_state.destination_full |
Same as no_path but all candidate train stops are full |
defines.transport_line.left_line |
|
defines.transport_line.right_line |
|
defines.transport_line.left_underground_line |
|
defines.transport_line.right_underground_line |
|
defines.transport_line.secondary_left_line |
|
defines.transport_line.secondary_right_line |
|
defines.transport_line.left_split_line |
|
defines.transport_line.right_split_line |
|
defines.transport_line.secondary_left_split_line |
|
defines.transport_line.secondary_right_split_line |
|
defines.wire_connection_id.electric_pole |
|
defines.wire_connection_id.power_switch_left |
|
defines.wire_connection_id.power_switch_right |
|