|owner :: LuaEntity [R]||The LuaEntity owner of this LuaLogisticPoint.|
|logistic_network :: LuaLogisticNetwork [R]|
|logistic_member_index :: uint [R]||The Logistic member index of this logistic point.|
|filters :: array of LogisticFilter [R]|| The logistic filters for this logistic point or |
|mode :: defines.logistic_mode [R]||The logistic mode.|
|force :: LuaForce [R]||The force of this logistic point.|
|targeted_items_pickup :: dictionary string → uint [R]||Items targeted to be picked up from this logistic point by robots.|
|targeted_items_deliver :: dictionary string → uint [R]||Items targeted to be dropped off into this logistic point by robots.|
|exact :: boolean [R]||If this logistic point is using the exact mode.|
|valid :: boolean [R]||Is this object valid?|
|help :: string [R]||All methods, and properties that this object supports.|
Logistic point of a particular LuaEntity. A "Logistic point" is the name given for settings and properties used by requester, provider, and storage points in a given logistic network. These "points" don't have to be a logistic container but often are. One other entity that can own several points is the "player" character type entity.
The Logistic member index of this logistic point.
The logistic filters for this logistic point or
nil if this doesn't use logistic filters.
The logistic mode.
The force of this logistic point.
Items targeted to be picked up from this logistic point by robots.
Items targeted to be dropped off into this logistic point by robots.
If this logistic point is using the exact mode. In exact mode robots never over-deliver requests.