|reload()||Reload this technology from its prototype.|
|force :: LuaForce [R]||The force this technology belongs to.|
|name :: string [R]||Name of this technology.|
|localised_name :: LocalisedString [R]||Localised name of this technology.|
|localised_description :: LocalisedString [R]|
|prototype :: LuaTechnologyPrototype [R]||The prototype of this technology.|
|enabled :: boolean [RW]||Can this technology be researched?|
|visible_when_disabled :: boolean [RW]||If this technology will be visible in the research GUI even though it is disabled.|
|upgrade :: boolean [R]||Is this an upgrade-type research?|
|researched :: boolean [RW]||Has this technology been researched?|
|prerequisites :: dictionary string → LuaTechnology [R]||Prerequisites of this technology.|
|research_unit_ingredients :: array of Ingredient [R]||Ingredients labs will require to research this technology.|
|effects :: array of Modifier [R]||Effects applied when this technology is researched.|
|research_unit_count :: uint [R]||Number of research units required for this technology.|
|research_unit_energy :: double [R]||Amount of energy required to finish a unit of research.|
|order :: string [R]||Order string for this prototype.|
|level :: uint [RW]||The current level of this technology.|
|research_unit_count_formula :: string [R]||The count formula used for this infinite research or nil if this isn't an infinite research.|
|valid :: boolean [R]||Is this object valid?|
|help() → string||All methods, and properties that this object supports.|
One research item.
Reload this technology from its prototype.
The force this technology belongs to.
Name of this technology.
Localised name of this technology.
The prototype of this technology.
Can this technology be researched?
If this technology will be visible in the research GUI even though it is disabled.
Is this an upgrade-type research?
Has this technology been researched? Switching from
true will trigger the technology
advancement perks; switching from
false will reverse them.
Prerequisites of this technology. The result maps technology name to the LuaTechnology object.
Ingredients labs will require to research this technology.
Effects applied when this technology is researched.
Number of research units required for this technology.
Amount of energy required to finish a unit of research.
Order string for this prototype.
The current level of this technology. For level-based technology writing to this is the same as researching the technology to the *previous* level. Writing the level will set LuaTechnology::enabled to