LuaCustomInputPrototype

class LuaCustomInputPrototype - sort
name :: string [R] Name of this prototype.
order :: string [R] Order string of this prototype.
localised_name :: LocalisedString [R]
localised_description :: LocalisedString [R]
key_sequence :: string [R] The default key sequence for this custom input.
alternative_key_sequence :: string [R] The default alternative key sequence for this custom input.
linked_game_control :: string [R] The linked game control name or nil.
consuming :: string [R] The consuming type: "none" or "game-only".
enabled :: boolean [R] If this custom input is enabled.
valid :: boolean [R] Is this object valid?
help() → string All methods, and properties that this object supports.

Prototype of a custom input.

name :: string [Read-only]

Name of this prototype.

order :: string [Read-only]

Order string of this prototype.

localised_name :: LocalisedString [Read-only]

localised_description :: LocalisedString [Read-only]

key_sequence :: string [Read-only]

The default key sequence for this custom input.

alternative_key_sequence :: string [Read-only]

The default alternative key sequence for this custom input. nil when not defined.

linked_game_control :: string [Read-only]

The linked game control name or nil.

consuming :: string [Read-only]

The consuming type: "none" or "game-only".

enabled :: boolean [Read-only]

If this custom input is enabled. Disabled custom inputs exist but are not used by the game.