LuaRemote

Registry of interfaces between scripts. An interface is simply a dictionary mapping names to functions. A script or mod can then register an interface with LuaRemote, after that any script can call the registered functions, provided it knows the interface name and the desired function name. An instance of LuaRemote is available through the global object named remote.

Example
Will register a remote interface containing two functions. Later, it will call these functions through remote.
remote.add_interface("human interactor",
                     {hello = function() game.player.print("Hi!") end,
                      bye = function(name) game.player.print("Bye " .. name) end})
-- Some time later, possibly in a different mod...
remote.call("human interactor", "hello")
remote.call("human interactor", "bye", "dear reader")
class LuaRemote - sort
add_interface(name, functions) Add a remote interface.
remove_interface(name) → boolean Removes an interface with the given name.
call(interface, function, ...) → Anything Call a function of an interface.
object_name :: string [R] This objects name.
interfaces :: dictionary stringdictionary stringboolean [R] List of all registered interfaces.
add_interface(name, functions)

Add a remote interface.

Parameters
name :: string: Name of the interface.
functions :: dictionary stringfunction: List of functions that are members of the new interface.
Note: It is an error if the given interface name is already registered.
remove_interface(name) → boolean

Removes an interface with the given name.

Parameters
name :: string: Name of the interface.
Return value
If the interface was removed. False if the interface didn't exist.
call(interface, function, ...) → Anything

Call a function of an interface.

Parameters
interface :: string: Interface to look up function in.
function :: string: Function name that belongs to interface.
...: Arguments to pass to the called function.
Return value
Anything, including most LuaObjects.
object_name :: string [Read-only]

This objects name.

interfaces :: dictionary stringdictionary stringboolean [Read-only]

List of all registered interfaces. For each interface name, remote.interfaces[name] is a dictionary mapping the interface's registered functions to the value true.

Example
Assuming the "human interactor" interface is registered as above
game.player.print(tostring(remote.interfaces["human interactor"]["hello"]))        -- prints true
game.player.print(tostring(remote.interfaces["human interactor"]["nonexistent"]))  -- prints nil