Inherits from ItemPrototype « PrototypeBase |
category | :: ModuleCategoryID | Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules. |
Used when upgrading modules: Ctrl + click modules into an entity and it will replace lower tier modules of the same category with higher tier modules. | ||
tier | :: uint32 | Tier of the module inside its category. [...] |
Tier of the module inside its category. [...] | ||
effect | :: Effect | The effect of the module on the machine it's inserted in, such as increased pollution. |
The effect of the module on the machine it's inserted in, such as increased pollution. | ||
requires_beacon_alt_mode optional | :: bool | |
limitation optional | :: array[RecipeID] | Array of recipe names this module can be used on. [...] |
Array of recipe names this module can be used on. [...] | ||
limitation_blacklist optional | :: array[RecipeID] | Array of recipe names this module can not be used on, implicitly allowing its use on all other recipes. [...] |
Array of recipe names this module can not be used on, implicitly allowing its use on all other recipes. [...] | ||
limitation_message_key optional | :: string | The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. [...] |
The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. [...] | ||
art_style optional | :: string | Chooses with what art style the module is shown inside beacons. [...] |
Chooses with what art style the module is shown inside beacons. [...] | ||
beacon_tint optional | :: BeaconVisualizationTints |
stack_size | :: ItemCountType | Count of items of the same name that can be stored in one inventory slot. [...] |
Count of items of the same name that can be stored in one inventory slot. [...] | ||
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. [...] |
Icons of reduced size will be used at decreased scale. [...] | ||
dark_background_icons optional | :: array[IconData] | Inside IconData, the property for the file path is |
Inside IconData, the property for the file path is | ||
dark_background_icon optional | :: FileName | If this is set, it is used to show items in alt-mode instead of the normal item icon. [...] |
If this is set, it is used to show items in alt-mode instead of the normal item icon. [...] | ||
place_result optional | :: EntityID | Name of the EntityPrototype that can be built using this item. [...] |
Name of the EntityPrototype that can be built using this item. [...] | ||
placed_as_equipment_result optional | :: EquipmentID | |
subgroup optional | :: ItemSubGroupID | The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...] |
The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...] | ||
fuel_category optional | :: FuelCategoryID | Must exist when a nonzero fuel_value is defined. |
Must exist when a nonzero fuel_value is defined. | ||
burnt_result optional | :: ItemID | The item that is the result when this item gets burned as fuel. |
The item that is the result when this item gets burned as fuel. | ||
place_as_tile optional | :: PlaceAsTile | |
pictures optional | :: SpriteVariations | Used to give the item multiple different icons so that they look less uniform on belts. [...] |
Used to give the item multiple different icons so that they look less uniform on belts. [...] | ||
flags optional | :: ItemPrototypeFlags | Specifies some properties of the item. |
Specifies some properties of the item. | ||
default_request_amount optional | :: ItemCountType | |
wire_count optional | :: ItemCountType | The number of items needed to connect 2 entities with this as wire. [...] |
The number of items needed to connect 2 entities with this as wire. [...] | ||
fuel_value optional | :: Energy | Amount of energy the item gives when used as fuel. [...] |
Amount of energy the item gives when used as fuel. [...] | ||
fuel_acceleration_multiplier optional | :: double | |
fuel_top_speed_multiplier optional | :: double | |
fuel_emissions_multiplier optional | :: double | |
fuel_glow_color optional | :: Color | Colors the glow of the burner energy source when this fuel is burned. [...] |
Colors the glow of the burner energy source when this fuel is burned. [...] | ||
open_sound optional | :: Sound | |
close_sound optional | :: Sound | |
rocket_launch_products optional | :: array[ItemProductPrototype] | |
rocket_launch_product optional | :: ItemProductPrototype | Only loaded if |
Only loaded if |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |