LuaFluidEnergySourcePrototype
Prototype of a fluid energy source.
help
()
→ string
All methods and properties that this object supports.
emissions
:: double
[Read]
render_no_network_icon
:: boolean
[Read]
render_no_power_icon
:: boolean
[Read]
effectivity
:: double
[Read]
burns_fluid
:: boolean
[Read]
scale_fluid_usage
:: boolean
[Read]
destroy_non_fuel_fluid
:: boolean
[Read]
fluid_usage_per_tick
:: double
[Read]
smoke
:: array[SmokeSource]
[Read]
The smoke sources for this prototype if any.
maximum_temperature
:: double
[Read]
fluid_box
:: LuaFluidBoxPrototype
[Read]
The fluid box for this energy source.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.