LuaTrainStopControlBehavior
extends
LuaGenericOnOffControlBehavior
Control behavior for train stops.
true
if the train stop should send the circuit network contents to the train to use.
true
if the train stop should send the train contents to the circuit network.
true
if the train stop should send the stopped train id to the circuit network.
true
if the trains_limit_signal is used to set a limit of trains incoming for train stop.
true
if the train stop should send amount of incoming trains to the circuit network.
true
if the train stop is enabled/disabled through the circuit network.
The signal that will be sent when using the send-train-id option.
The signal that will be sent when using the read-trains-count option.
The signal to be used by set-trains-limit to limit amount of incoming trains
The class name of this object.
true
if the train stop is enabled/disabled through the circuit network.
The class name of this object.
true
if the train stop should send the train contents to the circuit network.
true
if the train stop should send the stopped train id to the circuit network.
true
if the train stop should send amount of incoming trains to the circuit network.
true
if the train stop should send the circuit network contents to the train to use.
true
if the trains_limit_signal is used to set a limit of trains incoming for train stop.
The signal that will be sent when using the send-train-id option.
The signal that will be sent when using the read-trains-count option.
The signal to be used by set-trains-limit to limit amount of incoming trains
help
()
→ string
All methods and properties that this object supports.
send_to_train
:: boolean
[Read/Write]
true
if the train stop should send the circuit network contents to the train to use.
read_from_train
:: boolean
[Read/Write]
true
if the train stop should send the train contents to the circuit network.
read_stopped_train
:: boolean
[Read/Write]
true
if the train stop should send the stopped train id to the circuit network.
set_trains_limit
:: boolean
[Read/Write]
true
if the trains_limit_signal is used to set a limit of trains incoming for train stop.
read_trains_count
:: boolean
[Read/Write]
true
if the train stop should send amount of incoming trains to the circuit network.
enable_disable
:: boolean
[Read/Write]
true
if the train stop is enabled/disabled through the circuit network.
stopped_train_signal
:: SignalID
[Read/Write]
The signal that will be sent when using the send-train-id option.
trains_count_signal
:: SignalID
[Read/Write]
The signal that will be sent when using the read-trains-count option.
trains_limit_signal
:: SignalID
[Read/Write]
The signal to be used by set-trains-limit to limit amount of incoming trains
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.