LuaEquipmentGridPrototype
Prototype of an equipment grid.
help
()
→ string
All methods and properties that this object supports.
name
:: string
[Read]
Name of this prototype.
order
:: string
[Read]
Order string of this prototype.
localised_name
:: LocalisedString
[Read]
localised_description
:: LocalisedString
[Read]
equipment_categories
:: array[string]
[Read]
Equipment category names for the categories that may be inserted into this equipment grid. The grid will accept any equipment that has at least one category in this list.
width
:: uint
[Read]
height
:: uint
[Read]
locked
:: boolean
[Read]
If the player can move equipment into or out of this grid.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.