LuaPermissionGroups
All permission groups.
LuaPermissionGroups
Creates a new permission group.
Gets the permission group with the given name or group ID or nil
if there is no matching group.
All of the permission groups.
The class name of this object.
Creates a new permission group.
Gets the permission group with the given name or group ID or nil
if there is no matching group.
All of the permission groups.
The class name of this object.
create_group
(name)
→ LuaPermissionGroup
Creates a new permission group.
May return nil if the calling player doesn't have permission to make groups.
get_group
(group)
→ LuaPermissionGroup
help
()
→ string
All methods and properties that this object supports.
groups
:: array[LuaPermissionGroup]
[Read]
All of the permission groups.
valid
:: boolean
[Read]
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
object_name
:: string
[Read]
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.