An abstract base class for behaviors that support switching the entity on or off based on some condition.
help() | → string |
All methods and properties that this object supports. |
All methods and properties that this object supports. |
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disabled [R] | :: boolean |
If the entity is currently disabled because of the control behavior. |
If the entity is currently disabled because of the control behavior. |
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circuit_condition [RW] | :: CircuitConditionDefinition |
The circuit condition. |
The circuit condition. |
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logistic_condition [RW] | :: CircuitConditionDefinition |
The logistic condition. |
The logistic condition. |
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connect_to_logistic_network [RW] | :: boolean |
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valid [R] | :: boolean |
Is this object valid? |
Is this object valid? |
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object_name [R] | :: string |
The class name of this object. |
The class name of this object. |
Inherited from LuaControlBehavior: type, entity, get_circuit_network |
All methods and properties that this object supports.
If the entity is currently disabled because of the control behavior.
The circuit condition. Writing nil
clears the circuit condition.
Tell an entity to be active (e.g. a lamp to be lit) when it receives a circuit signal of more than 4 chain signals.
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The logistic condition. Writing nil
clears the logistic condition.
Tell an entity to be active (e.g. a lamp to be lit) when the logistics network it's connected to has more than four chain signals.
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true
if this should connect to the logistic network.
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false
. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
The class name of this object. Available even when valid
is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.