Events are delivered to mods in response to certain actions happening in the game. A mod can register a callback for a given event using the LuaBootstrap::on_event function. Events receive a parameter that is a table containing fields name
and tick
specifying the event ID (see defines.events) and the tick the event happened. This table may also contain additional fields that depend on what event it is. Additionally, some events can use filters to provide improved performance when a mod doesn't need or want to react to everything a given event may be triggered by.
CustomInputEvent |
Called when a CustomInput is activated. |
on_ai_command_completed |
Called when a unit/group completes a command. |
on_area_cloned |
Called when an area of the map is cloned. |
on_biter_base_built |
Called when a biter migration builds a base. |
on_brush_cloned |
Called when a set of positions on the map is cloned. |
on_build_base_arrived |
Called when a defines.command.build_base command reaches its destination, and before building starts. |
on_built_entity |
Called when player builds something. |
on_cancelled_deconstruction |
Called when the deconstruction of an entity is canceled. |
on_cancelled_upgrade |
Called when the upgrade of an entity is canceled. |
on_character_corpse_expired |
Called when a character corpse expires due to timeout or all of the items being removed from it. |
on_chart_tag_added |
Called when a chart tag is created. |
on_chart_tag_modified |
Called when a chart tag is modified by a player. |
on_chart_tag_removed |
Called just before a chart tag is deleted. |
on_chunk_charted |
Called when a chunk is charted or re-charted. |
on_chunk_deleted |
Called when one or more chunks are deleted using LuaSurface::delete_chunk. |
on_chunk_generated |
Called when a chunk is generated. |
on_combat_robot_expired |
Called when a combat robot expires through a lack of energy, or timeout. |
on_console_chat |
Called when a message is sent to the in-game console, either by a player or through the server interface. |
on_console_command |
Called when someone enters a command-like message regardless of it being a valid command. |
on_cutscene_cancelled |
Called when a cutscene is cancelled by the player or by script. |
on_cutscene_waypoint_reached |
Called when a cutscene is playing, each time it reaches a waypoint in that cutscene. |
on_difficulty_settings_changed |
Called when the map difficulty settings are changed. |
on_entity_cloned |
Called when an entity is cloned. |
on_entity_damaged |
Called when an entity is damaged. |
on_entity_destroyed |
Called after an entity is destroyed that has been registered with LuaBootstrap::register_on_entity_destroyed. |
on_entity_died |
Called when an entity dies. |
on_entity_logistic_slot_changed |
Called when one of an entity's personal logistic slots changes. |
on_entity_renamed |
Called after an entity has been renamed either by the player or through script. |
on_entity_settings_pasted |
Called after entity copy-paste is done. |
on_entity_spawned |
Called when an entity is spawned by a EnemySpawner |
on_equipment_inserted |
Called after equipment is inserted into an equipment grid. |
on_equipment_removed |
Called after equipment is removed from an equipment grid. |
on_force_cease_fire_changed |
Called when the a forces cease fire values change. |
on_force_created |
Called when a new force is created using |
on_force_friends_changed |
Called when the a forces friends change. |
on_force_reset |
Called when LuaForce::reset is finished. |
on_forces_merged |
Called after two forces have been merged using |
on_forces_merging |
Called when two forces are about to be merged using |
on_game_created_from_scenario |
Called when a game is created from a scenario. |
on_gui_checked_state_changed |
Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons). |
on_gui_click |
Called when LuaGuiElement is clicked. |
on_gui_closed |
Called when the player closes the GUI they have open. |
on_gui_confirmed |
Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield. |
on_gui_elem_changed |
Called when LuaGuiElement element value is changed (related to choose element buttons). |
on_gui_location_changed |
Called when LuaGuiElement element location is changed (related to frames in |
on_gui_opened |
Called when the player opens a GUI. |
on_gui_selected_tab_changed |
Called when LuaGuiElement selected tab is changed (related to tabbed-panes). |
on_gui_selection_state_changed |
Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes). |
on_gui_switch_state_changed |
Called when LuaGuiElement switch state is changed (related to switches). |
on_gui_text_changed |
Called when LuaGuiElement text is changed by the player. |
on_gui_value_changed |
Called when LuaGuiElement slider value is changed (related to the slider element). |
on_land_mine_armed |
Called when a land mine is armed. |
on_lua_shortcut |
Called when a custom Lua shortcut is pressed. |
on_marked_for_deconstruction |
Called when an entity is marked for deconstruction with the Deconstruction planner or via script. |
on_marked_for_upgrade |
Called when an entity is marked for upgrade with the Upgrade planner or via script. |
on_market_item_purchased |
Called after a player purchases some offer from a |
on_mod_item_opened |
Called when the player uses the 'Open item GUI' control on an item defined with the 'mod-openable' flag |
on_permission_group_added |
Called directly after a permission group is added. |
on_permission_group_deleted |
Called directly after a permission group is deleted. |
on_permission_group_edited |
Called directly after a permission group is edited in some way. |
on_permission_string_imported |
Called directly after a permission string is imported. |
on_picked_up_item |
Called when a player picks up an item. |
on_player_alt_reverse_selected_area |
Called after a player alt-reverse-selects an area with a selection-tool item. |
on_player_alt_selected_area |
Called after a player alt-selects an area with a selection-tool item. |
on_player_ammo_inventory_changed |
Called after a players ammo inventory changed in some way. |
on_player_armor_inventory_changed |
Called after a players armor inventory changed in some way. |
on_player_banned |
Called when a player is banned. |
on_player_built_tile |
Called after a player builds tiles. |
on_player_cancelled_crafting |
Called when a player cancels crafting. |
on_player_changed_force |
Called after a player changes forces. |
on_player_changed_position |
Called when the tile position a player is located at changes. |
on_player_changed_surface |
Called after a player changes surfaces. |
on_player_cheat_mode_disabled |
Called when cheat mode is disabled on a player. |
on_player_cheat_mode_enabled |
Called when cheat mode is enabled on a player. |
on_player_clicked_gps_tag |
Called when a player clicks a gps tag |
on_player_configured_blueprint |
Called when a player clicks the "confirm" button in the configure Blueprint GUI. |
on_player_configured_spider_remote |
Called when a player configures spidertron remote to be connected with a given spidertron |
on_player_crafted_item |
Called when the player finishes crafting an item. |
on_player_created |
Called after the player was created. |
on_player_cursor_stack_changed |
Called after a players cursorstack changed in some way. |
on_player_deconstructed_area |
Called when a player selects an area with a deconstruction planner. |
on_player_demoted |
Called when a player is demoted. |
on_player_died |
Called after a player dies. |
on_player_display_resolution_changed |
Called when the display resolution changes for a given player. |
on_player_display_scale_changed |
Called when the display scale changes for a given player. |
on_player_driving_changed_state |
Called when the player's driving state has changed, meaning a player has either entered or left a vehicle. |
on_player_dropped_item |
Called when a player drops an item on the ground. |
on_player_fast_transferred |
Called when a player fast-transfers something to or from an entity. |
on_player_flushed_fluid |
Called after player flushed fluid |
on_player_gun_inventory_changed |
Called after a players gun inventory changed in some way. |
on_player_joined_game |
Called after a player joins the game. |
on_player_kicked |
Called when a player is kicked. |
on_player_left_game |
Called after a player leaves the game. |
on_player_main_inventory_changed |
Called after a players main inventory changed in some way. |
on_player_mined_entity |
Called after the results of an entity being mined are collected just before the entity is destroyed. |
on_player_mined_item |
Called when the player mines something. |
on_player_mined_tile |
Called after a player mines tiles. |
on_player_muted |
Called when a player is muted. |
on_player_pipette |
Called when a player invokes the "smart pipette" over an entity. |
on_player_placed_equipment |
Called after the player puts equipment in an equipment grid |
on_player_promoted |
Called when a player is promoted. |
on_player_removed |
Called when a player is removed (deleted) from the game. |
on_player_removed_equipment |
Called after the player removes equipment from an equipment grid |
on_player_repaired_entity |
Called when a player repairs an entity. |
on_player_respawned |
Called after a player respawns. |
on_player_reverse_selected_area |
Called after a player reverse-selects an area with a selection-tool item. |
on_player_rotated_entity |
Called when the player rotates an entity. |
on_player_selected_area |
Called after a player selects an area with a selection-tool item. |
on_player_set_quick_bar_slot |
Called when a player sets a quickbar slot to anything (new value, or set to empty). |
on_player_setup_blueprint |
Called when a player selects an area with a blueprint. |
on_player_toggled_alt_mode |
Called when a player toggles alt mode, also known as "show entity info". |
on_player_toggled_map_editor |
Called when a player toggles the map editor on or off. |
on_player_trash_inventory_changed |
Called after a players trash inventory changed in some way. |
on_player_unbanned |
Called when a player is un-banned. |
on_player_unmuted |
Called when a player is unmuted. |
on_player_used_capsule |
Called when a player uses a capsule that results in some game action. |
on_player_used_spider_remote |
Called when a player uses spidertron remote to send a spidertron to a given position |
on_post_entity_died |
Called after an entity dies. |
on_pre_build |
Called when players uses an item to build something. |
on_pre_chunk_deleted |
Called before one or more chunks are deleted using LuaSurface::delete_chunk. |
on_pre_entity_settings_pasted |
Called before entity copy-paste is done. |
on_pre_ghost_deconstructed |
Called before a ghost entity is destroyed as a result of being marked for deconstruction. |
on_pre_ghost_upgraded |
Called before a ghost entity is upgraded. |
on_pre_permission_group_deleted |
Called directly before a permission group is deleted. |
on_pre_permission_string_imported |
Called directly before a permission string is imported. |
on_pre_player_crafted_item |
Called when a player queues something to be crafted. |
on_pre_player_died |
Called before a players dies. |
on_pre_player_left_game |
Called before a player leaves the game. |
on_pre_player_mined_item |
Called when the player completes a mining action, but before the entity is potentially removed from the map. |
on_pre_player_removed |
Called before a player is removed (deleted) from the game. |
on_pre_player_toggled_map_editor |
Called before a player toggles the map editor on or off. |
on_pre_robot_exploded_cliff |
Called directly before a robot explodes cliffs. |
on_pre_script_inventory_resized |
Called just before a script inventory is resized. |
on_pre_surface_cleared |
Called just before a surface is cleared (all entities removed and all chunks deleted). |
on_pre_surface_deleted |
Called just before a surface is deleted. |
on_research_cancelled |
Called when research is cancelled. |
on_research_finished |
Called when a research finishes. |
on_research_reversed |
Called when a research is reversed (unresearched). |
on_research_started |
Called when a technology research starts. |
on_resource_depleted |
Called when a resource entity reaches 0 or its minimum yield for infinite resources. |
on_robot_built_entity |
Called when a construction robot builds an entity. |
on_robot_built_tile |
Called after a robot builds tiles. |
on_robot_exploded_cliff |
Called directly after a robot explodes cliffs. |
on_robot_mined |
Called when a robot mines an entity. |
on_robot_mined_entity |
Called after the results of an entity being mined are collected just before the entity is destroyed. |
on_robot_mined_tile |
Called after a robot mines tiles. |
on_robot_pre_mined |
Called before a robot mines an entity. |
on_rocket_launch_ordered |
Called when a rocket silo is ordered to be launched. |
on_rocket_launched |
Called when the rocket is launched. |
on_runtime_mod_setting_changed |
Called when a runtime mod setting is changed by a player. |
on_script_inventory_resized |
Called just after a script inventory is resized. |
on_script_path_request_finished |
Called when a LuaSurface::request_path call completes. |
on_script_trigger_effect |
Called when a script trigger effect is triggered. |
on_sector_scanned |
Called when an entity of type |
on_selected_entity_changed |
Called after the selected entity changes for a given player. |
on_spider_command_completed |
Called when a spider finishes moving to its autopilot position. |
on_string_translated |
Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed. |
on_surface_cleared |
Called just after a surface is cleared (all entities removed and all chunks deleted). |
on_surface_created |
Called when a surface is created. |
on_surface_deleted |
Called after a surface is deleted. |
on_surface_imported |
Called after a surface is imported. |
on_surface_renamed |
Called when a surface is renamed. |
on_technology_effects_reset |
Called when LuaForce::reset_technology_effects is finished. |
on_tick |
It is fired once every tick. |
on_train_changed_state |
Called when a train changes state (started to stopped and vice versa) |
on_train_created |
Called when a new train is created either through disconnecting/connecting an existing one or building a new one. |
on_train_schedule_changed |
Called when a trains schedule is changed either by the player or through script. |
on_trigger_created_entity |
Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined |
on_trigger_fired_artillery |
Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined |
on_unit_added_to_group |
Called when a unit is added to a unit group. |
on_unit_group_created |
Called when a new unit group is created, before any members are added to it. |
on_unit_group_finished_gathering |
Called when a unit group finishes gathering and starts executing its command. |
on_unit_removed_from_group |
Called when a unit is removed from a unit group. |
on_worker_robot_expired |
Called when a worker (construction or logistic) robot expires through a lack of energy. |
script_raised_built |
A static event mods can use to tell other mods they built something by script. |
script_raised_destroy |
A static event mods can use to tell other mods they destroyed something by script. |
script_raised_revive |
A static event mods can use to tell other mods they revived something by script. |
script_raised_set_tiles |
A static event mods can use to tell other mods they changed tiles on a surface by script. |
script_raised_teleported |
A static event mods can use to tell other mods they teleported something by script. |
Called when a CustomInput is activated.
player_index | :: uint |
The player that activated the custom input. |
The player that activated the custom input. |
||
input_name | :: string |
The prototype name of the custom input that was activated. |
The prototype name of the custom input that was activated. |
||
cursor_position | :: MapPosition |
The mouse cursor position when the custom input was activated. |
The mouse cursor position when the custom input was activated. |
||
selected_prototype | :: SelectedPrototypeData? |
Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. |
Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a unit/group completes a command.
unit_number | :: uint |
unit_number/group_number of the unit/group which just completed a command. |
unit_number/group_number of the unit/group which just completed a command. |
||
result | :: defines.behavior_result |
|
was_distracted | :: boolean |
Was this command generated by a distraction. |
Was this command generated by a distraction. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an area of the map is cloned.
source_surface | :: LuaSurface |
|
source_area | :: BoundingBox |
|
destination_surface | :: LuaSurface |
|
destination_area | :: BoundingBox |
|
destination_force | :: LuaForce? |
|
clone_tiles | :: boolean |
|
clone_entities | :: boolean |
|
clone_decoratives | :: boolean |
|
clear_destination_entities | :: boolean |
|
clear_destination_decoratives | :: boolean |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a biter migration builds a base.
entity | :: LuaEntity |
The entity that was built. |
The entity that was built. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This will be called multiple times for each migration, once for every biter that is sacrificed to build part of the new base.
Called when a set of positions on the map is cloned.
source_offset | :: TilePosition |
|
destination_offset | :: TilePosition |
|
source_surface | :: LuaSurface |
|
source_positions | :: array[TilePosition] |
|
destination_surface | :: LuaSurface |
|
destination_force | :: LuaForce? |
|
clone_tiles | :: boolean |
|
clone_entities | :: boolean |
|
clone_decoratives | :: boolean |
|
clear_destination_entities | :: boolean |
|
clear_destination_decoratives | :: boolean |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a defines.command.build_base command reaches its destination, and before building starts.
unit | :: LuaEntity? |
The unit the command was assigned to. |
The unit the command was assigned to. |
||
group | :: LuaUnitGroup? |
The unit group the command was assigned to. |
The unit group the command was assigned to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when player builds something. Can be filtered using LuaPlayerBuiltEntityEventFilter.
created_entity | :: LuaEntity |
|
player_index | :: uint |
|
stack | :: LuaItemStack |
|
item | :: LuaItemPrototype? |
The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc). |
The item prototype used to build the entity. Note this won't exist in some situations (built from blueprint, undo, etc). |
||
tags | :: Tags? |
The tags associated with this entity if any. |
The tags associated with this entity if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the deconstruction of an entity is canceled. Can be filtered using LuaEntityDeconstructionCancelledEventFilter.
entity | :: LuaEntity |
|
player_index | :: uint? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the upgrade of an entity is canceled. Can be filtered using LuaUpgradeCancelledEventFilter.
entity | :: LuaEntity |
|
player_index | :: uint? |
|
target | :: LuaEntityPrototype |
|
direction | :: defines.direction? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a character corpse expires due to timeout or all of the items being removed from it.
corpse | :: LuaEntity |
The corpse. |
The corpse. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
this is not called if the corpse is mined. See defines.events.on_pre_player_mined_item to detect that.
Called when a chart tag is created.
tag | :: LuaCustomChartTag |
|
force | :: LuaForce |
|
player_index | :: uint? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a chart tag is modified by a player.
tag | :: LuaCustomChartTag |
|
player_index | :: uint? |
|
force | :: LuaForce |
|
old_text | :: string |
|
old_icon | :: SignalID? |
|
old_player | :: uint? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just before a chart tag is deleted.
tag | :: LuaCustomChartTag |
|
force | :: LuaForce |
|
player_index | :: uint? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a chunk is charted or re-charted.
surface_index | :: uint |
|
position | :: ChunkPosition |
|
area | :: BoundingBox |
Area of the chunk. |
Area of the chunk. |
||
force | :: LuaForce |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when one or more chunks are deleted using LuaSurface::delete_chunk.
surface_index | :: uint |
|
positions | :: array[ChunkPosition] |
The chunks deleted. |
The chunks deleted. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a chunk is generated.
area | :: BoundingBox |
Area of the chunk. |
Area of the chunk. |
||
position | :: ChunkPosition |
Position of the chunk. |
Position of the chunk. |
||
surface | :: LuaSurface |
The surface the chunk is on. |
The surface the chunk is on. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a combat robot expires through a lack of energy, or timeout.
robot | :: LuaEntity |
|
owner | :: LuaEntity? |
The entity that owns the robot if any. |
The entity that owns the robot if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a message is sent to the in-game console, either by a player or through the server interface.
player_index | :: uint? |
The player doing the chatting, if any. |
The player doing the chatting, if any. |
||
message | :: string |
The chat message that was sent. |
The chat message that was sent. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This event only fires for plain messages, not for any commands (including /shout
or /whisper
).
Called when someone enters a command-like message regardless of it being a valid command.
player_index | :: uint? |
The player if any. |
The player if any. |
||
command | :: string |
The command as typed without the preceding forward slash ('/'). |
The command as typed without the preceding forward slash ('/'). |
||
parameters | :: string |
The parameters provided if any. |
The parameters provided if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a cutscene is cancelled by the player or by script.
player_index | :: uint |
The player the cutscene was shown to. |
The player the cutscene was shown to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a cutscene is playing, each time it reaches a waypoint in that cutscene.
This refers to an index in the table previously passed to set_controller which started the cutscene.
player_index | :: uint |
The player index of the player viewing the cutscene. |
The player index of the player viewing the cutscene. |
||
waypoint_index | :: uint |
The index of the waypoint we just completed. |
The index of the waypoint we just completed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Due to implementation omission, waypoint_index is 0-based.
Called when the map difficulty settings are changed.
old_recipe_difficulty | :: uint |
|
old_technology_difficulty | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
It's not guaranteed that both settings are changed - just that at least one has been changed.
Called when an entity is cloned. Can be filtered for the source entity using LuaEntityClonedEventFilter.
source | :: LuaEntity |
|
destination | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity is damaged. Can be filtered using LuaEntityDamagedEventFilter.
entity | :: LuaEntity |
|
damage_type | :: LuaDamagePrototype |
|
original_damage_amount | :: float |
The damage amount before resistances. |
The damage amount before resistances. |
||
final_damage_amount | :: float |
The damage amount after resistances. |
The damage amount after resistances. |
||
final_health | :: float |
The health of the entity after the damage was applied. |
The health of the entity after the damage was applied. |
||
cause | :: LuaEntity? |
The entity that did the attacking if available. |
The entity that did the attacking if available. |
||
force | :: LuaForce? |
The force that did the attacking if any. |
The force that did the attacking if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This is not called when an entities health is set directly by another mod.
Called after an entity is destroyed that has been registered with LuaBootstrap::register_on_entity_destroyed.
registration_number | :: uint64 |
The number returned by register_on_entity_destroyed to uniquely identify this entity during this event. |
The number returned by register_on_entity_destroyed to uniquely identify this entity during this event. |
||
unit_number | :: uint? |
The LuaEntity::unit_number of the destroyed entity, if it had one. |
The LuaEntity::unit_number of the destroyed entity, if it had one. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Depending on when a given entity is destroyed, this event will be fired at the end of the current tick or at the end of the next tick.
Called when an entity dies. Can be filtered using LuaEntityDiedEventFilter.
entity | :: LuaEntity |
The entity that died. |
The entity that died. |
||
cause | :: LuaEntity? |
The entity that did the killing if available. |
The entity that did the killing if available. |
||
loot | :: LuaInventory |
The loot generated by this entity if any. |
The loot generated by this entity if any. |
||
force | :: LuaForce? |
The force that did the killing if any. |
The force that did the killing if any. |
||
damage_type | :: LuaDamagePrototype? |
The damage type if any. |
The damage type if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when one of an entity's personal logistic slots changes.
player_index | :: uint? |
The player who changed the slot, or |
The player who changed the slot, or |
||
entity | :: LuaEntity |
The entity for whom a logistic slot was changed. |
The entity for whom a logistic slot was changed. |
||
slot_index | :: uint |
The slot index that was changed. |
The slot index that was changed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
"Personal logistic slot" refers to a character or vehicle's personal request / auto-trash slots, not the request slots on logistic chests.
Called after an entity has been renamed either by the player or through script.
player_index | :: uint? |
If by_script is true this will not be included. |
If by_script is true this will not be included. |
||
by_script | :: boolean |
|
entity | :: LuaEntity |
|
old_name | :: string |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after entity copy-paste is done.
player_index | :: uint |
|
source | :: LuaEntity |
The source entity settings were copied from. |
The source entity settings were copied from. |
||
destination | :: LuaEntity |
The destination entity settings were copied to. |
The destination entity settings were copied to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity is spawned by a EnemySpawner
spawner | :: LuaEntity |
|
entity | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after equipment is inserted into an equipment grid.
grid | :: LuaEquipmentGrid |
The equipment grid inserted into. |
The equipment grid inserted into. |
||
equipment | :: LuaEquipment |
The equipment inserted. |
The equipment inserted. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after equipment is removed from an equipment grid.
grid | :: LuaEquipmentGrid |
The equipment grid removed from. |
The equipment grid removed from. |
||
equipment | :: string |
The equipment removed. |
The equipment removed. |
||
count | :: uint |
The count of equipment removed. |
The count of equipment removed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the a forces cease fire values change.
force | :: LuaForce |
The force who's cease fire changed. |
The force who's cease fire changed. |
||
other_force | :: LuaForce |
Which force was added or removed. |
Which force was added or removed. |
||
added | :: boolean |
If the other force was added or removed. |
If the other force was added or removed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a new force is created using game.create_force()
force | :: LuaForce |
The newly created force. |
The newly created force. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This is not called when the default forces ('player'
, 'enemy'
, 'neutral'
) are created as they will always exist.
Called when the a forces friends change.
force | :: LuaForce |
The force who's friends changed. |
The force who's friends changed. |
||
other_force | :: LuaForce |
Which force was added or removed. |
Which force was added or removed. |
||
added | :: boolean |
If the other force was added or removed. |
If the other force was added or removed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaForce::reset is finished.
force | :: LuaForce |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after two forces have been merged using game.merge_forces()
.
source_name | :: string |
The force destroyed. |
The force destroyed. |
||
source_index | :: uint |
The index of the destroyed force. |
The index of the destroyed force. |
||
destination | :: LuaForce |
The force entities where reassigned to. |
The force entities where reassigned to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
The source force is invalidated before this event is called and the name can be re-used in this event if desired.
Called when two forces are about to be merged using game.merge_forces()
.
source | :: LuaForce |
The force to be destroyed |
The force to be destroyed |
||
destination | :: LuaForce |
The force to reassign entities to. |
The force to reassign entities to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a game is created from a scenario. This is fired for every mod, even when the scenario's save data already includes it. In those cases however, LuaBootstrap::on_init is not fired.
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This event is not fired when the scenario is loaded via the map editor.
Called when LuaGuiElement checked state is changed (related to checkboxes and radio buttons).
element | :: LuaGuiElement |
The element whose checked state changed. |
The element whose checked state changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement is clicked.
element | :: LuaGuiElement |
The clicked element. |
The clicked element. |
||
player_index | :: uint |
The player who did the clicking. |
The player who did the clicking. |
||
button | :: defines.mouse_button_type |
The mouse button used if any. |
The mouse button used if any. |
||
alt | :: boolean |
If alt was pressed. |
If alt was pressed. |
||
control | :: boolean |
If control was pressed. |
If control was pressed. |
||
shift | :: boolean |
If shift was pressed. |
If shift was pressed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player closes the GUI they have open.
This can only be raised when the GUI's player controller is still valid. If a GUI is thus closed due to the player disconnecting, dying, or becoming a spectator in other ways, it won't cause this event to be raised.
player_index | :: uint |
The player. |
The player. |
||
gui_type | :: defines.gui_type |
The GUI type that was open. |
The GUI type that was open. |
||
entity | :: LuaEntity? |
The entity that was open |
The entity that was open |
||
item | :: LuaItemStack? |
The item that was open |
The item that was open |
||
equipment | :: LuaEquipment? |
The equipment that was open |
The equipment that was open |
||
other_player | :: LuaPlayer? |
The other player that was open |
The other player that was open |
||
element | :: LuaGuiElement? |
The custom GUI element that was open |
The custom GUI element that was open |
||
technology | :: LuaTechnology? |
The technology that was automatically selected when opening the research GUI |
The technology that was automatically selected when opening the research GUI |
||
tile_position | :: TilePosition? |
The tile position that was open |
The tile position that was open |
||
inventory | :: LuaInventory? |
The script inventory that was open |
The script inventory that was open |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
It's not advised to open any other GUI during this event because if this is run as a request to open a different GUI the game will force close the new opened GUI without notice to ensure the original requested GUI is opened.
Called when a LuaGuiElement is confirmed, for example by pressing Enter in a textfield.
element | :: LuaGuiElement |
The confirmed element. |
The confirmed element. |
||
player_index | :: uint |
The player who did the confirming. |
The player who did the confirming. |
||
alt | :: boolean |
If alt was pressed. |
If alt was pressed. |
||
control | :: boolean |
If control was pressed. |
If control was pressed. |
||
shift | :: boolean |
If shift was pressed. |
If shift was pressed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement element value is changed (related to choose element buttons).
element | :: LuaGuiElement |
The element whose element value changed. |
The element whose element value changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement element location is changed (related to frames in player.gui.screen
).
element | :: LuaGuiElement |
The element whose location changed. |
The element whose location changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player opens a GUI.
player_index | :: uint |
The player. |
The player. |
||
gui_type | :: defines.gui_type |
The GUI type that was opened. |
The GUI type that was opened. |
||
entity | :: LuaEntity? |
The entity that was opened |
The entity that was opened |
||
item | :: LuaItemStack? |
The item that was opened |
The item that was opened |
||
equipment | :: LuaEquipment? |
The equipment that was opened |
The equipment that was opened |
||
other_player | :: LuaPlayer? |
The other player that was opened |
The other player that was opened |
||
element | :: LuaGuiElement? |
The custom GUI element that was opened |
The custom GUI element that was opened |
||
inventory | :: LuaInventory? |
The script inventory that was opened |
The script inventory that was opened |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement selected tab is changed (related to tabbed-panes).
element | :: LuaGuiElement |
The tabbed pane whose selected tab changed. |
The tabbed pane whose selected tab changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement selection state is changed (related to drop-downs and listboxes).
element | :: LuaGuiElement |
The element whose selection state changed. |
The element whose selection state changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement switch state is changed (related to switches).
element | :: LuaGuiElement |
The switch whose switch state changed. |
The switch whose switch state changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement text is changed by the player.
element | :: LuaGuiElement |
The edited element. |
The edited element. |
||
player_index | :: uint |
The player who did the edit. |
The player who did the edit. |
||
text | :: string |
The new text in the element. |
The new text in the element. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaGuiElement slider value is changed (related to the slider element).
element | :: LuaGuiElement |
The element whose value changed. |
The element whose value changed. |
||
player_index | :: uint |
The player who did the change. |
The player who did the change. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a land mine is armed.
mine | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a custom Lua shortcut is pressed.
player_index | :: uint |
|
prototype_name | :: string |
Shortcut prototype name of the shortcut that was clicked. |
Shortcut prototype name of the shortcut that was clicked. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity is marked for deconstruction with the Deconstruction planner or via script. Can be filtered using LuaEntityMarkedForDeconstructionEventFilter.
entity | :: LuaEntity |
|
player_index | :: uint? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity is marked for upgrade with the Upgrade planner or via script. Can be filtered using LuaEntityMarkedForUpgradeEventFilter.
entity | :: LuaEntity |
|
target | :: LuaEntityPrototype |
|
player_index | :: uint? |
|
direction | :: defines.direction? |
The new direction (if any) |
The new direction (if any) |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player purchases some offer from a market
entity.
player_index | :: uint |
The player who did the purchasing. |
The player who did the purchasing. |
||
market | :: LuaEntity |
The market entity. |
The market entity. |
||
offer_index | :: uint |
The index of the offer purchased. |
The index of the offer purchased. |
||
count | :: uint |
The amount of offers purchased. |
The amount of offers purchased. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player uses the 'Open item GUI' control on an item defined with the 'mod-openable' flag
player_index | :: uint |
The player. |
The player. |
||
item | :: LuaItemPrototype |
The item clicked on. |
The item clicked on. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly after a permission group is added.
player_index | :: uint |
The player that added the group. |
The player that added the group. |
||
group | :: LuaPermissionGroup |
The group added. |
The group added. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly after a permission group is deleted.
player_index | :: uint |
The player doing the deletion. |
The player doing the deletion. |
||
group_name | :: string |
The group that was deleted. |
The group that was deleted. |
||
id | :: uint |
The group id that was deleted. |
The group id that was deleted. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly after a permission group is edited in some way.
player_index | :: uint |
The player that did the editing. |
The player that did the editing. |
||
group | :: LuaPermissionGroup |
The group being edited. |
The group being edited. |
||
type | :: string |
The edit type: "add-permission", "remove-permission", "enable-all", "disable-all", "add-player", "remove-player", "rename". |
The edit type: "add-permission", "remove-permission", "enable-all", "disable-all", "add-player", "remove-player", "rename". |
||
action | :: defines.input_action |
The action when the |
The action when the |
||
other_player_index | :: uint |
The other player when the |
The other player when the |
||
old_name | :: string |
The old group name when the |
The old group name when the |
||
new_name | :: string |
The new group name when the |
The new group name when the |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly after a permission string is imported.
player_index | :: uint |
The player that imported the string. |
The player that imported the string. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player picks up an item.
item_stack | :: SimpleItemStack |
|
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player alt-reverse-selects an area with a selection-tool item.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
entities | :: array[LuaEntity] |
The entities selected. |
The entities selected. |
||
tiles | :: array[LuaTile] |
The tiles selected. |
The tiles selected. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player alt-selects an area with a selection-tool item.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
entities | :: array[LuaEntity] |
The entities selected. |
The entities selected. |
||
tiles | :: array[LuaTile] |
The tiles selected. |
The tiles selected. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players ammo inventory changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players armor inventory changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is banned.
player_index | :: uint? |
The player banned. |
The player banned. |
||
player_name | :: string |
The banned player name. |
The banned player name. |
||
by_player | :: uint? |
The player that did the banning if any. |
The player that did the banning if any. |
||
reason | :: string? |
The reason given if any. |
The reason given if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player builds tiles.
player_index | :: uint |
|
surface_index | :: uint |
The surface the tile(s) were built on. |
The surface the tile(s) were built on. |
||
tiles | :: array[OldTileAndPosition] |
The position data. |
The position data. |
||
tile | :: LuaTilePrototype |
The tile prototype that was placed. |
The tile prototype that was placed. |
||
item | :: LuaItemPrototype? |
The item type used to build the tiles |
The item type used to build the tiles |
||
stack | :: LuaItemStack? |
The stack used to build the tiles (may be empty if all of the items where used to build the tiles). |
The stack used to build the tiles (may be empty if all of the items where used to build the tiles). |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player cancels crafting.
player_index | :: uint |
The player that did the crafting. |
The player that did the crafting. |
||
items | :: LuaInventory |
The crafting items returned to the player's inventory. |
The crafting items returned to the player's inventory. |
||
recipe | :: LuaRecipe |
The recipe that has been cancelled. |
The recipe that has been cancelled. |
||
cancel_count | :: uint |
The number of crafts that have been cancelled. |
The number of crafts that have been cancelled. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player changes forces.
player_index | :: uint |
The player who changed forces. |
The player who changed forces. |
||
force | :: LuaForce |
The old force. |
The old force. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the tile position a player is located at changes.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player changes surfaces.
player_index | :: uint |
The player who changed surfaces. |
The player who changed surfaces. |
||
surface_index | :: uint |
The surface index the player was on. |
The surface index the player was on. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
In the instance a player is moved off a surface due to it being deleted this is not called.
Called when cheat mode is disabled on a player.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when cheat mode is enabled on a player.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player clicks a gps tag
player_index | :: uint |
Index of the player |
Index of the player |
||
position | :: MapPosition |
Map position contained in gps tag |
Map position contained in gps tag |
||
surface | :: string |
Surface name contained in gps tag, even when such surface does not exists |
Surface name contained in gps tag, even when such surface does not exists |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player clicks the "confirm" button in the configure Blueprint GUI.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player configures spidertron remote to be connected with a given spidertron
player_index | :: uint |
The player that configured the remote. |
The player that configured the remote. |
||
vehicle | :: LuaEntity |
Spider vehicle to which remote was connected to. |
Spider vehicle to which remote was connected to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player finishes crafting an item. This event fires just before the results are inserted into the player's inventory, not when the crafting is queued (see on_pre_player_crafted_item).
item_stack | :: LuaItemStack |
The item that has been crafted. |
The item that has been crafted. |
||
player_index | :: uint |
The player doing the crafting. |
The player doing the crafting. |
||
recipe | :: LuaRecipe |
The recipe used to craft this item. |
The recipe used to craft this item. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the player was created.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players cursorstack changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player selects an area with a deconstruction planner.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
alt | :: boolean |
If normal selection or alt selection was used. |
If normal selection or alt selection was used. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is demoted.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player dies.
player_index | :: uint |
|
cause | :: LuaEntity? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the display resolution changes for a given player.
player_index | :: uint |
The player |
The player |
||
old_resolution | :: DisplayResolution |
The old display resolution |
The old display resolution |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the display scale changes for a given player.
player_index | :: uint |
The player |
The player |
||
old_scale | :: double |
The old display scale |
The old display scale |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player's driving state has changed, meaning a player has either entered or left a vehicle.
player_index | :: uint |
|
entity | :: LuaEntity? |
The vehicle if any. |
The vehicle if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This event is not raised when the player is ejected from a vehicle due to it being destroyed.
Called when a player drops an item on the ground.
player_index | :: uint |
|
entity | :: LuaEntity |
The item-on-ground entity. |
The item-on-ground entity. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player fast-transfers something to or from an entity.
player_index | :: uint |
The player transferred from or to. |
The player transferred from or to. |
||
entity | :: LuaEntity |
The entity transferred from or to. |
The entity transferred from or to. |
||
from_player | :: boolean |
Whether the transfer was from player to entity. If |
Whether the transfer was from player to entity. If |
||
is_split | :: boolean |
Whether the transfer was a split action (half stack). |
Whether the transfer was a split action (half stack). |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after player flushed fluid
player_index | :: uint |
Index of the player |
Index of the player |
||
fluid | :: string |
Name of a fluid that was flushed |
Name of a fluid that was flushed |
||
amount | :: double |
Amount of fluid that was removed |
Amount of fluid that was removed |
||
entity | :: LuaEntity |
Entity from which flush was performed |
Entity from which flush was performed |
||
only_this_entity | :: boolean |
True if flush was requested only on this entity |
True if flush was requested only on this entity |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players gun inventory changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is kicked.
player_index | :: uint |
The player kicked. |
The player kicked. |
||
by_player | :: uint? |
The player that did the kicking if any. |
The player that did the kicking if any. |
||
reason | :: string? |
The reason given if any. |
The reason given if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player leaves the game. This is not called when closing a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.
player_index | :: uint |
|
reason | :: defines.disconnect_reason |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players main inventory changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the results of an entity being mined are collected just before the entity is destroyed. After this event any items in the buffer will be transferred into the player as if they came from mining the entity. Can be filtered using LuaPlayerMinedEntityEventFilter.
player_index | :: uint |
The index of the player doing the mining. |
The index of the player doing the mining. |
||
entity | :: LuaEntity |
The entity that has been mined. |
The entity that has been mined. |
||
buffer | :: LuaInventory |
The temporary inventory that holds the result of mining the entity. |
The temporary inventory that holds the result of mining the entity. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.
Called when the player mines something.
item_stack | :: SimpleItemStack |
The item given to the player |
The item given to the player |
||
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player mines tiles.
player_index | :: uint |
|
surface_index | :: uint |
The surface the tile(s) were mined from. |
The surface the tile(s) were mined from. |
||
tiles | :: array[OldTileAndPosition] |
The position data. |
The position data. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is muted.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player invokes the "smart pipette" over an entity.
player_index | :: uint |
The player |
The player |
||
item | :: LuaItemPrototype |
The item put in the cursor |
The item put in the cursor |
||
used_cheat_mode | :: boolean |
If cheat mode was used to give a free stack of the item. |
If cheat mode was used to give a free stack of the item. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the player puts equipment in an equipment grid
player_index | :: uint |
|
equipment | :: LuaEquipment |
The equipment put in the equipment grid. |
The equipment put in the equipment grid. |
||
grid | :: LuaEquipmentGrid |
The equipment grid the equipment was put in. |
The equipment grid the equipment was put in. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is promoted.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is removed (deleted) from the game. Not to be confused with the player logging of this is different in that the player is deleted as if he never existed in the save file.
player_index | :: uint |
The player index that was removed |
The player index that was removed |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the player removes equipment from an equipment grid
player_index | :: uint |
|
grid | :: LuaEquipmentGrid |
The equipment grid removed from. |
The equipment grid removed from. |
||
equipment | :: string |
The equipment removed. |
The equipment removed. |
||
count | :: uint |
The count of equipment removed. |
The count of equipment removed. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player repairs an entity. Can be filtered using LuaPlayerRepairedEntityEventFilter.
player_index | :: uint |
|
entity | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player respawns.
player_index | :: uint |
|
player_port | :: LuaEntity? |
The player port used to respawn if one was used. |
The player port used to respawn if one was used. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player reverse-selects an area with a selection-tool item.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
entities | :: array[LuaEntity] |
The entities selected. |
The entities selected. |
||
tiles | :: array[LuaTile] |
The tiles selected. |
The tiles selected. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player rotates an entity. This event is only fired when the entity actually changes its orientation -- pressing the rotate key on an entity that can't be rotated won't fire this event.
entity | :: LuaEntity |
The rotated entity. |
The rotated entity. |
||
previous_direction | :: defines.direction |
The previous direction |
The previous direction |
||
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a player selects an area with a selection-tool item.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
entities | :: array[LuaEntity] |
The entities selected. |
The entities selected. |
||
tiles | :: array[LuaTile] |
The tiles selected. |
The tiles selected. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player sets a quickbar slot to anything (new value, or set to empty).
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player selects an area with a blueprint.
player_index | :: uint |
The player doing the selection. |
The player doing the selection. |
||
surface | :: LuaSurface |
The surface selected. |
The surface selected. |
||
area | :: BoundingBox |
The area selected. |
The area selected. |
||
item | :: string |
The item used to select the area. |
The item used to select the area. |
||
alt | :: boolean |
If normal selection or alt selection was used. |
If normal selection or alt selection was used. |
||
mapping | :: LuaLazyLoadedValue(dictionary[uint → LuaEntity]) |
The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect. |
The blueprint entity index to source entity mapping. Note: if any mod changes the blueprint this will be incorrect. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player toggles alt mode, also known as "show entity info".
player_index | :: uint |
|
alt_mode | :: boolean |
The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player. |
The new alt mode value. This value is a shortcut for accessing GameViewSettings::show_entity_info on the player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player toggles the map editor on or off.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a players trash inventory changed in some way.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is un-banned.
player_index | :: uint? |
The player un-banned. |
The player un-banned. |
||
player_name | :: string |
The player name un-banned. |
The player name un-banned. |
||
by_player | :: uint? |
The player that did the un-banning if any. |
The player that did the un-banning if any. |
||
reason | :: string? |
The reason the player was banned if any. |
The reason the player was banned if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player is unmuted.
player_index | :: uint |
The player. |
The player. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player uses a capsule that results in some game action.
player_index | :: uint |
The player. |
The player. |
||
item | :: LuaItemPrototype |
The capsule item used. |
The capsule item used. |
||
position | :: MapPosition |
The position the capsule was used. |
The position the capsule was used. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player uses spidertron remote to send a spidertron to a given position
player_index | :: uint |
The player that used the remote. |
The player that used the remote. |
||
vehicle | :: LuaEntity |
Spider vehicle which was requested to move. |
Spider vehicle which was requested to move. |
||
position | :: MapPosition |
Goal position to which spidertron was sent to. |
Goal position to which spidertron was sent to. |
||
success | :: boolean |
If the use was successful. It may fail when spidertron has different driver or when player is on different surface. |
If the use was successful. It may fail when spidertron has different driver or when player is on different surface. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after an entity dies. Can be filtered using LuaPostEntityDiedEventFilter.
ghost | :: LuaEntity? |
The ghost created by the entity dying if any. |
The ghost created by the entity dying if any. |
||
force | :: LuaForce? |
The force that did the killing if any. |
The force that did the killing if any. |
||
position | :: MapPosition |
Position where the entity died. |
Position where the entity died. |
||
prototype | :: LuaEntityPrototype |
The entity prototype of the entity that died. |
The entity prototype of the entity that died. |
||
damage_type | :: LuaDamagePrototype? |
The damage type if any. |
The damage type if any. |
||
corpses | :: array[LuaEntity] |
The corpses created by the entity dying if any. |
The corpses created by the entity dying if any. |
||
surface_index | :: uint |
The surface the entity was on. |
The surface the entity was on. |
||
unit_number | :: uint? |
The unit number the entity had if any. |
The unit number the entity had if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when players uses an item to build something. Called before on_built_entity.
player_index | :: uint |
The player who did the placing. |
The player who did the placing. |
||
position | :: MapPosition |
Where the item was placed. |
Where the item was placed. |
||
shift_build | :: boolean |
Item was placed using shift building. |
Item was placed using shift building. |
||
direction | :: defines.direction |
The direction the item was facing when placed. |
The direction the item was facing when placed. |
||
flip_horizontal | :: boolean |
Whether the blueprint was flipped horizontally. |
Whether the blueprint was flipped horizontally. |
||
flip_vertical | :: boolean |
Whether the blueprint was flipped vertically. |
Whether the blueprint was flipped vertically. |
||
created_by_moving | :: boolean |
Whether the item was placed while moving. |
Whether the item was placed while moving. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before one or more chunks are deleted using LuaSurface::delete_chunk.
surface_index | :: uint |
|
positions | :: array[ChunkPosition] |
The chunks to be deleted. |
The chunks to be deleted. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before entity copy-paste is done.
player_index | :: uint |
|
source | :: LuaEntity |
The source entity settings will be copied from. |
The source entity settings will be copied from. |
||
destination | :: LuaEntity |
The destination entity settings will be copied to. |
The destination entity settings will be copied to. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a ghost entity is destroyed as a result of being marked for deconstruction. Can be filtered using LuaPreGhostDeconstructedEventFilter.
player_index | :: uint? |
The player that did the deconstruction if any. |
The player that did the deconstruction if any. |
||
ghost | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a ghost entity is upgraded. Can be filtered using LuaPreGhostUpgradedEventFilter.
player_index | :: uint? |
The player that did the upgrade if any. |
The player that did the upgrade if any. |
||
ghost | :: LuaEntity |
|
target | :: LuaEntityPrototype |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly before a permission group is deleted.
player_index | :: uint |
The player doing the deletion. |
The player doing the deletion. |
||
group | :: LuaPermissionGroup |
The group to be deleted. |
The group to be deleted. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly before a permission string is imported.
player_index | :: uint |
The player importing the string. |
The player importing the string. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a player queues something to be crafted.
player_index | :: uint |
The player doing the crafting. |
The player doing the crafting. |
||
recipe | :: LuaRecipe |
The recipe being queued. |
The recipe being queued. |
||
items | :: LuaInventory |
The items removed from the players inventory to do the crafting. |
The items removed from the players inventory to do the crafting. |
||
queued_count | :: uint |
The number of times the recipe is being queued. |
The number of times the recipe is being queued. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a players dies.
player_index | :: uint |
|
cause | :: LuaEntity? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a player leaves the game.
player_index | :: uint |
|
reason | :: defines.disconnect_reason |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the player completes a mining action, but before the entity is potentially removed from the map. This is called even if the entity does not end up being removed. Can be filtered using LuaPrePlayerMinedEntityEventFilter.
entity | :: LuaEntity |
The entity being mined |
The entity being mined |
||
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a player is removed (deleted) from the game. Not to be confused with the player logging of this is different in that the player is deleted as if he never existed in the save file.
player_index | :: uint |
The player index that will be removed |
The player index that will be removed |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a player toggles the map editor on or off.
player_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly before a robot explodes cliffs.
robot | :: LuaEntity |
|
cliff | :: LuaEntity |
|
item | :: LuaItemPrototype |
The cliff explosive used. |
The cliff explosive used. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just before a script inventory is resized.
player_index | :: uint? |
If done by console command; the player who ran the command. |
If done by console command; the player who ran the command. |
||
mod | :: string |
The mod that did the resizing. This will be |
The mod that did the resizing. This will be |
||
inventory | :: LuaInventory |
|
old_size | :: uint |
The old inventory size. |
The old inventory size. |
||
new_size | :: uint |
The new inventory size. |
The new inventory size. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just before a surface is cleared (all entities removed and all chunks deleted).
surface_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just before a surface is deleted.
surface_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when research is cancelled.
research | :: dictionary[string → uint] |
A mapping of technology name to how many times it was cancelled. |
A mapping of technology name to how many times it was cancelled. |
||
force | :: LuaForce |
The force whose research was cancelled. |
The force whose research was cancelled. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a research finishes.
research | :: LuaTechnology |
The researched technology |
The researched technology |
||
by_script | :: boolean |
If the technology was researched by script. |
If the technology was researched by script. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a research is reversed (unresearched).
research | :: LuaTechnology |
The technology un-researched |
The technology un-researched |
||
by_script | :: boolean |
If the technology was un-researched by script. |
If the technology was un-researched by script. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a technology research starts.
research | :: LuaTechnology |
The technology being researched |
The technology being researched |
||
last_research | :: LuaTechnology? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a resource entity reaches 0 or its minimum yield for infinite resources.
entity | :: LuaEntity |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a construction robot builds an entity. Can be filtered using LuaRobotBuiltEntityEventFilter.
robot | :: LuaEntity |
The robot that did the building. |
The robot that did the building. |
||
created_entity | :: LuaEntity |
The entity built. |
The entity built. |
||
stack | :: LuaItemStack |
The item used to do the building. |
The item used to do the building. |
||
tags | :: Tags? |
The tags associated with this entity if any. |
The tags associated with this entity if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a robot builds tiles.
robot | :: LuaEntity |
The robot. |
The robot. |
||
tiles | :: array[OldTileAndPosition] |
The position data. |
The position data. |
||
tile | :: LuaTilePrototype |
The tile prototype that was placed. |
The tile prototype that was placed. |
||
item | :: LuaItemPrototype |
The item type used to build the tiles. |
The item type used to build the tiles. |
||
stack | :: LuaItemStack |
The stack used to build the tiles (may be empty if all of the items where used to build the tiles). |
The stack used to build the tiles (may be empty if all of the items where used to build the tiles). |
||
surface_index | :: uint |
The surface the tile(s) are build on. |
The surface the tile(s) are build on. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called directly after a robot explodes cliffs.
robot | :: LuaEntity |
|
item | :: LuaItemPrototype |
The cliff explosive used. |
The cliff explosive used. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a robot mines an entity.
robot | :: LuaEntity |
The robot that did the mining. |
The robot that did the mining. |
||
item_stack | :: SimpleItemStack |
The entity the robot just picked up. |
The entity the robot just picked up. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the results of an entity being mined are collected just before the entity is destroyed. After this event any items in the buffer will be transferred into the robot as if they came from mining the entity. Can be filtered using LuaRobotMinedEntityEventFilter.
robot | :: LuaEntity |
The robot doing the mining. |
The robot doing the mining. |
||
entity | :: LuaEntity |
The entity that has been mined. |
The entity that has been mined. |
||
buffer | :: LuaInventory |
The temporary inventory that holds the result of mining the entity. |
The temporary inventory that holds the result of mining the entity. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.
Called after a robot mines tiles.
robot | :: LuaEntity |
The robot. |
The robot. |
||
tiles | :: array[OldTileAndPosition] |
The position data. |
The position data. |
||
surface_index | :: uint |
The surface the tile(s) were mined on. |
The surface the tile(s) were mined on. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called before a robot mines an entity. Can be filtered using LuaPreRobotMinedEntityEventFilter.
robot | :: LuaEntity |
The robot that's about to do the mining. |
The robot that's about to do the mining. |
||
entity | :: LuaEntity |
The entity which is about to be mined. |
The entity which is about to be mined. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a rocket silo is ordered to be launched.
rocket | :: LuaEntity |
|
rocket_silo | :: LuaEntity |
|
player_index | :: uint? |
The player that is riding the rocket, if any. |
The player that is riding the rocket, if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when the rocket is launched.
rocket | :: LuaEntity |
|
rocket_silo | :: LuaEntity? |
|
player_index | :: uint? |
The player that is riding the rocket, if any. |
The player that is riding the rocket, if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a runtime mod setting is changed by a player.
player_index | :: uint? |
If the |
If the |
||
setting | :: string |
The prototype name of the setting that was changed. |
The prototype name of the setting that was changed. |
||
setting_type | :: string |
Either "runtime-per-user" or "runtime-global". |
Either "runtime-per-user" or "runtime-global". |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just after a script inventory is resized.
player_index | :: uint? |
If done by console command; the player who ran the command. |
If done by console command; the player who ran the command. |
||
mod | :: string |
The mod that did the resizing. This will be |
The mod that did the resizing. This will be |
||
inventory | :: LuaInventory |
|
old_size | :: uint |
The old inventory size. |
The old inventory size. |
||
new_size | :: uint |
The new inventory size. |
The new inventory size. |
||
overflow_inventory | :: LuaInventory |
Any items which didn't fit into the new inventory size. |
Any items which didn't fit into the new inventory size. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a LuaSurface::request_path call completes.
path | :: array[PathfinderWaypoint]? |
The actual path that the pathfinder has determined. |
The actual path that the pathfinder has determined. |
||
id | :: uint |
Handle to associate the callback with a particular call to LuaSurface::request_path. |
Handle to associate the callback with a particular call to LuaSurface::request_path. |
||
try_again_later | :: boolean |
Indicates that the pathfinder failed because it is too busy, and that you can retry later. |
Indicates that the pathfinder failed because it is too busy, and that you can retry later. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a script trigger effect is triggered.
effect_id | :: string |
The effect_id specified in the trigger effect. |
The effect_id specified in the trigger effect. |
||
surface_index | :: uint |
The surface the effect happened on. |
The surface the effect happened on. |
||
source_position | :: MapPosition? |
|
source_entity | :: LuaEntity? |
|
target_position | :: MapPosition? |
|
target_entity | :: LuaEntity? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity of type radar
finishes scanning a sector. Can be filtered for the radar using LuaSectorScannedEventFilter.
radar | :: LuaEntity |
The radar that did the scanning. |
The radar that did the scanning. |
||
chunk_position | :: ChunkPosition |
The chunk scanned. |
The chunk scanned. |
||
area | :: BoundingBox |
Area of the scanned chunk. |
Area of the scanned chunk. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after the selected entity changes for a given player.
player_index | :: uint |
The player whose selected entity changed. |
The player whose selected entity changed. |
||
last_entity | :: LuaEntity? |
The last selected entity if it still exists and there was one. |
The last selected entity if it still exists and there was one. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a spider finishes moving to its autopilot position.
vehicle | :: LuaEntity |
Spider vehicle which was requested to move. |
Spider vehicle which was requested to move. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a translation request generated through LuaPlayer::request_translation or LuaPlayer::request_translations has been completed.
player_index | :: uint |
The player whose locale was used for the translation. |
The player whose locale was used for the translation. |
||
localised_string | :: LocalisedString |
The localised string being translated. |
The localised string being translated. |
||
result | :: string |
The translated |
The translated |
||
id | :: uint |
The unique id for this translation request. |
The unique id for this translation request. |
||
translated | :: boolean |
Whether the requested localised string was valid and could be translated. |
Whether the requested localised string was valid and could be translated. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called just after a surface is cleared (all entities removed and all chunks deleted).
surface_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a surface is created.
surface_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
This is not called when the default surface is created as it will always exist.
Called after a surface is deleted.
surface_index | :: uint |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called after a surface is imported.
surface_index | :: uint |
|
original_name | :: string |
The original surface name. |
The original surface name. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a surface is renamed.
surface_index | :: uint |
|
old_name | :: string |
|
new_name | :: string |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when LuaForce::reset_technology_effects is finished.
force | :: LuaForce |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
It is fired once every tick. Since this event is fired every tick, its handler shouldn't include performance heavy code.
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a train changes state (started to stopped and vice versa)
train | :: LuaTrain |
|
old_state | :: defines.train_state |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a new train is created either through disconnecting/connecting an existing one or building a new one.
train | :: LuaTrain |
|
old_train_id_1 | :: uint? |
The first old train id when splitting/merging trains. |
The first old train id when splitting/merging trains. |
||
old_train_id_2 | :: uint? |
The second old train id when splitting/merging trains. |
The second old train id when splitting/merging trains. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when a trains schedule is changed either by the player or through script.
train | :: LuaTrain |
|
player_index | :: uint? |
The player who made the change if any. |
The player who made the change if any. |
||
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity with a trigger prototype (such as capsules) create an entity AND that trigger prototype defined trigger_created_entity="true"
.
entity | :: LuaEntity |
|
source | :: LuaEntity? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick | :: uint |
Tick the event was generated. |
Tick the event was generated. |
Called when an entity with a trigger prototype (such as capsules) fire an artillery projectile AND that trigger prototype defined trigger_fired_artillery="true"
.
entity | :: LuaEntity |
|
source | :: LuaEntity? |
|
name | :: defines.events |
Identifier of the event |
Identifier of the event |
||
tick |