Factorio Runtime DocsVersion 1.1.100

Class LuaHeatEnergySourcePrototype

Prototype of a heat energy source.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

emissions [R] :: double

The emissions of this energy source in pollution/Joule.

The emissions of this energy source in pollution/Joule.

render_no_network_icon [R] :: boolean
render_no_power_icon [R] :: boolean
max_temperature [R] :: double
default_temperature [R] :: double
specific_heat [R] :: double
max_transfer [R] :: double
min_temperature_gradient [R] :: double
min_working_temperature [R] :: double
minimum_glow_temperature [R] :: double
connections [R] :: array[HeatConnection]
heat_buffer_prototype [R] :: LuaHeatBufferPrototype
valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

emissions :: doubleRead

The emissions of this energy source in pollution/Joule. Multiplying it by energy consumption in Watt gives pollution/second.


render_no_network_icon :: booleanRead


render_no_power_icon :: booleanRead


max_temperature :: doubleRead


default_temperature :: doubleRead


specific_heat :: doubleRead


max_transfer :: doubleRead


min_temperature_gradient :: doubleRead


min_working_temperature :: doubleRead


minimum_glow_temperature :: doubleRead


connections :: array[HeatConnection] Read


heat_buffer_prototype :: LuaHeatBufferPrototypeRead


valid :: booleanRead

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: stringRead

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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