Factorio Runtime DocsVersion 1.1.100

Class LuaNamedNoiseExpression

Prototype of a named noise expression.

Members

help()  → string

All methods and properties that this object supports.

All methods and properties that this object supports.

name [R] :: string

Name of this prototype.

Name of this prototype.

order [R] :: string

The string used to alphabetically sort these prototypes.

The string used to alphabetically sort these prototypes.

localised_name [R] :: LocalisedString
localised_description [R] :: LocalisedString
intended_property [R] :: string

Name of the property that this expression is intended to provide a value for, if any.

Name of the property that this expression is intended to provide a value for, if any.

expression [R] :: NoiseExpression

The expression itself.

The expression itself.

valid [R] :: boolean

Is this object valid?

Is this object valid?

object_name [R] :: string

The class name of this object.

The class name of this object.

Methods

help()  → string

All methods and properties that this object supports.

Attributes

name :: stringRead

Name of this prototype.


order :: stringRead

The string used to alphabetically sort these prototypes. It is a simple string that has no additional semantic meaning.


localised_name :: LocalisedStringRead


localised_description :: LocalisedStringRead


intended_property :: stringRead

Name of the property that this expression is intended to provide a value for, if any.


expression :: NoiseExpressionRead

The expression itself.


valid :: booleanRead

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.


object_name :: stringRead

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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