Factorio Runtime Docs

Defines

alert_type
behavior_result

AI command exit status.

build_check_type
chain_signal_state

State of a chain signal.

chunk_generated_status
circuit_condition_index
circuit_connector_id
command

Command given to units describing what they should do.

compound_command

How commands are joined together in a compound command (see defines.command.compound).

control_behavior
controllers
deconstruction_item
difficulty
difficulty_settings
direction
disconnect_reason
distraction
entity_status
events

See the events page for more info on what events contain and when they get raised.

flow_precision_index
group_state
gui_type
input_action
input_method
inventory
logistic_member_index
logistic_mode
mouse_button_type
prototypes

A dictionary mapping all top-level prototypes by name to a list of their associated subtypes.

rail_connection_direction
rail_direction
relative_gui_position
relative_gui_type
render_mode
rich_text_setting
riding
rocket_silo_status
shooting
signal_state

State of an ordinary rail signal.

train_state
transport_line
wire_connection_id
wire_type

alert_type

defines.alert_type.entity_destroyed
defines.alert_type.entity_under_attack
defines.alert_type.not_enough_construction_robots
defines.alert_type.no_material_for_construction
defines.alert_type.not_enough_repair_packs
defines.alert_type.turret_fire
defines.alert_type.custom
defines.alert_type.no_storage
defines.alert_type.train_out_of_fuel

behavior_result

AI command exit status. See LuaEntity::set_command

defines.behavior_result.in_progress
defines.behavior_result.fail
defines.behavior_result.success
defines.behavior_result.deleted

build_check_type

defines.build_check_type.script
defines.build_check_type.manual
defines.build_check_type.manual_ghost
defines.build_check_type.script_ghost
defines.build_check_type.blueprint_ghost
defines.build_check_type.ghost_revive

chain_signal_state

State of a chain signal.

defines.chain_signal_state.none
defines.chain_signal_state.all_open
defines.chain_signal_state.partially_open
defines.chain_signal_state.none_open

chunk_generated_status

defines.chunk_generated_status.nothing
defines.chunk_generated_status.custom_tiles
defines.chunk_generated_status.basic_tiles
defines.chunk_generated_status.corrected_tiles
defines.chunk_generated_status.tiles
defines.chunk_generated_status.entities

circuit_condition_index

defines.circuit_condition_index.inserter_circuit
defines.circuit_condition_index.inserter_logistic
defines.circuit_condition_index.lamp
defines.circuit_condition_index.arithmetic_combinator
defines.circuit_condition_index.decider_combinator
defines.circuit_condition_index.constant_combinator
defines.circuit_condition_index.offshore_pump
defines.circuit_condition_index.pump

circuit_connector_id

defines.circuit_connector_id.accumulator
defines.circuit_connector_id.constant_combinator
defines.circuit_connector_id.container
defines.circuit_connector_id.linked_container
defines.circuit_connector_id.programmable_speaker
defines.circuit_connector_id.rail_signal
defines.circuit_connector_id.rail_chain_signal
defines.circuit_connector_id.roboport
defines.circuit_connector_id.storage_tank
defines.circuit_connector_id.wall
defines.circuit_connector_id.electric_pole
defines.circuit_connector_id.inserter
defines.circuit_connector_id.lamp
defines.circuit_connector_id.combinator_input
defines.circuit_connector_id.combinator_output
defines.circuit_connector_id.offshore_pump
defines.circuit_connector_id.pump

command

Command given to units describing what they should do.

defines.command.attack

Attack another entity.

defines.command.go_to_location

Go to a specific position.

defines.command.compound

Chain commands together, see defines.compound_command.

defines.command.group

Do what your group wants you to do.

defines.command.attack_area

Go to a place and attack what you see.

defines.command.wander

Chill.

defines.command.flee

Flee from another entity.

defines.command.stop

Stop moving and stay where you are.

defines.command.build_base

Go to a position and build a base there.


compound_command

How commands are joined together in a compound command (see defines.command.compound).

defines.compound_command.logical_and

Fail on first failure. Only succeeds if all commands (executed one after another) succeed.

defines.compound_command.logical_or

Succeed on first success. Only fails if all commands (executed one after another) fail.

defines.compound_command.return_last

Execute all commands in sequence and fail or succeed depending on the return status of the last command.


control_behavior

inserter

circuit_mode_of_operation

defines.control_behavior.inserter.circuit_mode_of_operation.none
defines.control_behavior.inserter.circuit_mode_of_operation.enable_disable
defines.control_behavior.inserter.circuit_mode_of_operation.set_filters
defines.control_behavior.inserter.circuit_mode_of_operation.read_hand_contents
defines.control_behavior.inserter.circuit_mode_of_operation.set_stack_size

hand_read_mode

defines.control_behavior.inserter.hand_read_mode.hold
defines.control_behavior.inserter.hand_read_mode.pulse

logistic_container

circuit_mode_of_operation

defines.control_behavior.logistic_container.circuit_mode_of_operation.send_contents
defines.control_behavior.logistic_container.circuit_mode_of_operation.set_requests

lamp

circuit_mode_of_operation

defines.control_behavior.lamp.circuit_mode_of_operation.use_colors

mining_drill

resource_read_mode

defines.control_behavior.mining_drill.resource_read_mode.this_miner
defines.control_behavior.mining_drill.resource_read_mode.entire_patch

transport_belt

content_read_mode

defines.control_behavior.transport_belt.content_read_mode.pulse
defines.control_behavior.transport_belt.content_read_mode.hold

type

defines.control_behavior.type.container
defines.control_behavior.type.generic_on_off
defines.control_behavior.type.inserter
defines.control_behavior.type.lamp
defines.control_behavior.type.logistic_container
defines.control_behavior.type.roboport
defines.control_behavior.type.storage_tank
defines.control_behavior.type.train_stop
defines.control_behavior.type.decider_combinator
defines.control_behavior.type.arithmetic_combinator
defines.control_behavior.type.constant_combinator
defines.control_behavior.type.transport_belt
defines.control_behavior.type.accumulator
defines.control_behavior.type.rail_signal
defines.control_behavior.type.rail_chain_signal
defines.control_behavior.type.wall
defines.control_behavior.type.mining_drill
defines.control_behavior.type.programmable_speaker

controllers

defines.controllers.ghost

Can't interact with the world, can only observe. Used in the multiplayer waiting-to-respawn screen.

defines.controllers.character

The controller controls a character. This is the default controller in freeplay.

defines.controllers.god

The controller isn't tied to a character. This is the default controller in sandbox.

defines.controllers.editor

The Editor Controller near ultimate power to do almost anything in the game.

defines.controllers.cutscene

The player can't interact with the world, and the camera pans around in a predefined manner.

defines.controllers.spectator

Can't change anything in the world but can view anything.


deconstruction_item

entity_filter_mode

defines.deconstruction_item.entity_filter_mode.whitelist
defines.deconstruction_item.entity_filter_mode.blacklist

tile_filter_mode

defines.deconstruction_item.tile_filter_mode.whitelist
defines.deconstruction_item.tile_filter_mode.blacklist

tile_selection_mode

defines.deconstruction_item.tile_selection_mode.normal
defines.deconstruction_item.tile_selection_mode.always
defines.deconstruction_item.tile_selection_mode.never
defines.deconstruction_item.tile_selection_mode.only

difficulty

defines.difficulty.easy
defines.difficulty.normal
defines.difficulty.hard

difficulty_settings

recipe_difficulty

defines.difficulty_settings.recipe_difficulty.normal
defines.difficulty_settings.recipe_difficulty.expensive

technology_difficulty

defines.difficulty_settings.technology_difficulty.normal
defines.difficulty_settings.technology_difficulty.expensive

direction

defines.direction.north
defines.direction.northeast
defines.direction.east
defines.direction.southeast
defines.direction.south
defines.direction.southwest
defines.direction.west
defines.direction.northwest

disconnect_reason

defines.disconnect_reason.quit
defines.disconnect_reason.dropped
defines.disconnect_reason.reconnect
defines.disconnect_reason.wrong_input
defines.disconnect_reason.desync_limit_reached
defines.disconnect_reason.cannot_keep_up
defines.disconnect_reason.afk
defines.disconnect_reason.kicked
defines.disconnect_reason.kicked_and_deleted
defines.disconnect_reason.banned
defines.disconnect_reason.switching_servers

distraction

defines.distraction.none

Perform command even if someone attacks the unit.

defines.distraction.by_enemy

Attack closer enemy entities with force.

defines.distraction.by_anything

Attack closer enemy entities, including entities "built" by player (belts, inserters, chests).

defines.distraction.by_damage

Attack when attacked.


entity_status

defines.entity_status.working
defines.entity_status.normal
defines.entity_status.no_power
defines.entity_status.low_power
defines.entity_status.no_fuel
defines.entity_status.disabled_by_control_behavior
defines.entity_status.opened_by_circuit_network
defines.entity_status.closed_by_circuit_network
defines.entity_status.disabled_by_script
defines.entity_status.marked_for_deconstruction
defines.entity_status.not_plugged_in_electric_network

Used by generators and solar panels.

defines.entity_status.networks_connected

Used by power switches.

defines.entity_status.networks_disconnected

Used by power switches.

defines.entity_status.charging

Used by accumulators.

defines.entity_status.discharging

Used by accumulators.

defines.entity_status.fully_charged

Used by accumulators.

defines.entity_status.out_of_logistic_network

Used by logistic containers.

defines.entity_status.no_recipe

Used by assembling machines.

defines.entity_status.no_ingredients

Used by furnaces.

defines.entity_status.no_input_fluid

Used by boilers, fluid turrets and fluid energy sources: Boiler has no fluid to work with.

defines.entity_status.no_research_in_progress

Used by labs.

defines.entity_status.no_minable_resources

Used by mining drills.

defines.entity_status.low_input_fluid

Used by boilers and fluid turrets: Boiler still has some fluid but is about to run out.

defines.entity_status.fluid_ingredient_shortage

Used by crafting machines.

defines.entity_status.full_output

Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.

defines.entity_status.item_ingredient_shortage

Used by crafting machines.

defines.entity_status.missing_required_fluid

Used by mining drills when the mining fluid is missing.

defines.entity_status.missing_science_packs

Used by labs.

defines.entity_status.waiting_for_source_items

Used by inserters.

defines.entity_status.waiting_for_space_in_destination

Used by inserters and mining drills.

defines.entity_status.preparing_rocket_for_launch

Used by the rocket silo.

defines.entity_status.waiting_to_launch_rocket

Used by the rocket silo.

defines.entity_status.launching_rocket

Used by the rocket silo.

defines.entity_status.no_modules_to_transmit

Used by beacons.

defines.entity_status.recharging_after_power_outage

Used by roboports.

defines.entity_status.waiting_for_target_to_be_built

Used by inserters targeting entity ghosts.

defines.entity_status.waiting_for_train

Used by inserters targeting rails.

defines.entity_status.no_ammo

Used by ammo turrets.

defines.entity_status.low_temperature

Used by heat energy sources.

defines.entity_status.disabled

Used by constant combinators: Combinator is turned off via switch in GUI.

defines.entity_status.turned_off_during_daytime

Used by lamps.

defines.entity_status.not_connected_to_rail

Used by rail signals.

defines.entity_status.cant_divide_segments

Used by rail signals.


events

See the events page for more info on what events contain and when they get raised.

defines.events.on_tick
defines.events.on_gui_click
defines.events.on_gui_confirmed
defines.events.on_gui_text_changed
defines.events.on_gui_checked_state_changed
defines.events.on_entity_died
defines.events.on_post_entity_died
defines.events.on_entity_damaged
defines.events.on_picked_up_item
defines.events.on_built_entity
defines.events.on_sector_scanned
defines.events.on_player_mined_item
defines.events.on_pre_build
defines.events.on_rocket_launched
defines.events.on_pre_player_mined_item
defines.events.on_chunk_generated
defines.events.on_player_crafted_item
defines.events.on_robot_built_entity
defines.events.on_robot_pre_mined
defines.events.on_robot_mined
defines.events.on_research_started
defines.events.on_research_finished
defines.events.on_research_reversed
defines.events.on_research_cancelled
defines.events.on_player_rotated_entity
defines.events.on_marked_for_deconstruction
defines.events.on_cancelled_deconstruction
defines.events.on_trigger_created_entity
defines.events.on_trigger_fired_artillery
defines.events.on_train_changed_state
defines.events.on_player_created
defines.events.on_resource_depleted
defines.events.on_player_driving_changed_state
defines.events.on_force_created
defines.events.on_forces_merging
defines.events.on_player_cursor_stack_changed
defines.events.on_pre_entity_settings_pasted
defines.events.on_entity_settings_pasted
defines.events.on_player_main_inventory_changed
defines.events.on_player_armor_inventory_changed
defines.events.on_player_ammo_inventory_changed
defines.events.on_player_gun_inventory_changed
defines.events.on_player_placed_equipment
defines.events.on_player_removed_equipment
defines.events.on_pre_player_died
defines.events.on_player_died
defines.events.on_player_respawned
defines.events.on_player_joined_game
defines.events.on_player_left_game
defines.events.on_player_built_tile
defines.events.on_player_mined_tile
defines.events.on_robot_built_tile
defines.events.on_robot_mined_tile
defines.events.on_player_selected_area
defines.events.on_player_alt_selected_area
defines.events.on_player_changed_surface
defines.events.on_selected_entity_changed
defines.events.on_market_item_purchased
defines.events.on_player_dropped_item
defines.events.on_biter_base_built
defines.events.on_player_changed_force
defines.events.on_entity_renamed
defines.events.on_gui_selection_state_changed
defines.events.on_runtime_mod_setting_changed
defines.events.on_difficulty_settings_changed
defines.events.on_surface_created
defines.events.on_surface_deleted
defines.events.on_pre_surface_deleted
defines.events.on_player_mined_entity
defines.events.on_robot_mined_entity
defines.events.on_train_created
defines.events.on_gui_elem_changed
defines.events.on_player_setup_blueprint
defines.events.on_player_deconstructed_area
defines.events.on_player_configured_blueprint
defines.events.on_console_chat
defines.events.on_console_command
defines.events.on_player_removed
defines.events.on_pre_player_removed
defines.events.on_player_used_capsule
defines.events.script_raised_built
defines.events.script_raised_destroy
defines.events.script_raised_revive
defines.events.script_raised_teleported
defines.events.script_raised_set_tiles
defines.events.on_player_promoted
defines.events.on_player_demoted
defines.events.on_combat_robot_expired
defines.events.on_worker_robot_expired
defines.events.on_player_changed_position
defines.events.on_mod_item_opened
defines.events.on_gui_opened
defines.events.on_gui_closed
defines.events.on_gui_value_changed
defines.events.on_player_muted
defines.events.on_player_unmuted
defines.events.on_player_cheat_mode_enabled
defines.events.on_player_cheat_mode_disabled
defines.events.on_character_corpse_expired
defines.events.on_pre_ghost_deconstructed
defines.events.on_pre_ghost_upgraded
defines.events.on_player_pipette
defines.events.on_player_display_resolution_changed
defines.events.on_player_display_scale_changed
defines.events.on_pre_player_crafted_item
defines.events.on_player_cancelled_crafting
defines.events.on_chunk_charted
defines.events.on_technology_effects_reset
defines.events.on_force_reset
defines.events.on_land_mine_armed
defines.events.on_forces_merged
defines.events.on_player_trash_inventory_changed
defines.events.on_pre_player_left_game
defines.events.on_pre_surface_cleared
defines.events.on_surface_cleared
defines.events.on_chunk_deleted
defines.events.on_pre_chunk_deleted
defines.events.on_train_schedule_changed
defines.events.on_player_banned
defines.events.on_player_kicked
defines.events.on_player_unbanned
defines.events.on_rocket_launch_ordered
defines.events.on_script_path_request_finished
defines.events.on_ai_command_completed
defines.events.on_marked_for_upgrade
defines.events.on_cancelled_upgrade
defines.events.on_player_toggled_map_editor
defines.events.on_entity_cloned
defines.events.on_area_cloned
defines.events.on_brush_cloned
defines.events.on_game_created_from_scenario
defines.events.on_surface_imported
defines.events.on_surface_renamed
defines.events.on_player_toggled_alt_mode
defines.events.on_player_repaired_entity
defines.events.on_player_fast_transferred
defines.events.on_pre_robot_exploded_cliff
defines.events.on_robot_exploded_cliff
defines.events.on_entity_spawned
defines.events.on_cutscene_waypoint_reached
defines.events.on_unit_group_created
defines.events.on_unit_added_to_group
defines.events.on_unit_removed_from_group
defines.events.on_unit_group_finished_gathering
defines.events.on_build_base_arrived
defines.events.on_chart_tag_added
defines.events.on_chart_tag_modified
defines.events.on_chart_tag_removed
defines.events.on_lua_shortcut
defines.events.on_gui_location_changed
defines.events.on_gui_selected_tab_changed
defines.events.on_gui_switch_state_changed
defines.events.on_force_cease_fire_changed
defines.events.on_force_friends_changed
defines.events.on_string_translated
defines.events.on_script_trigger_effect
defines.events.on_player_set_quick_bar_slot
defines.events.on_pre_player_toggled_map_editor
defines.events.on_pre_script_inventory_resized
defines.events.on_script_inventory_resized
defines.events.on_entity_destroyed
defines.events.on_player_clicked_gps_tag
defines.events.on_player_flushed_fluid
defines.events.on_permission_group_edited
defines.events.on_pre_permission_string_imported
defines.events.on_permission_string_imported
defines.events.on_pre_permission_group_deleted
defines.events.on_permission_group_deleted
defines.events.on_permission_group_added
defines.events.on_cutscene_cancelled
defines.events.on_player_configured_spider_remote
defines.events.on_player_used_spider_remote
defines.events.on_spider_command_completed
defines.events.on_entity_logistic_slot_changed
defines.events.on_equipment_inserted
defines.events.on_equipment_removed
defines.events.on_player_reverse_selected_area
defines.events.on_player_alt_reverse_selected_area
defines.events.on_gui_hover
defines.events.on_gui_leave

flow_precision_index

defines.flow_precision_index.five_seconds
defines.flow_precision_index.one_minute
defines.flow_precision_index.ten_minutes
defines.flow_precision_index.one_hour
defines.flow_precision_index.ten_hours
defines.flow_precision_index.fifty_hours
defines.flow_precision_index.two_hundred_fifty_hours
defines.flow_precision_index.one_thousand_hours

group_state

defines.group_state.gathering
defines.group_state.moving
defines.group_state.attacking_distraction
defines.group_state.attacking_target
defines.group_state.finished
defines.group_state.pathfinding
defines.group_state.wander_in_group

gui_type

defines.gui_type.none
defines.gui_type.entity
defines.gui_type.research
defines.gui_type.controller
defines.gui_type.production
defines.gui_type.item
defines.gui_type.bonus
defines.gui_type.trains
defines.gui_type.achievement
defines.gui_type.blueprint_library
defines.gui_type.equipment
defines.gui_type.logistic
defines.gui_type.other_player
defines.gui_type.permissions
defines.gui_type.tutorials
defines.gui_type.custom
defines.gui_type.server_management
defines.gui_type.player_management
defines.gui_type.tile
defines.gui_type.script_inventory

input_action

defines.input_action.activate_copy
defines.input_action.activate_cut
defines.input_action.activate_paste
defines.input_action.add_permission_group
defines.input_action.add_train_station
defines.input_action.admin_action
defines.input_action.alt_reverse_select_area
defines.input_action.alt_select_area
defines.input_action.alt_select_blueprint_entities
defines.input_action.alternative_copy
defines.input_action.begin_mining
defines.input_action.begin_mining_terrain
defines.input_action.build
defines.input_action.build_rail
defines.input_action.build_terrain
defines.input_action.cancel_craft
defines.input_action.cancel_deconstruct
defines.input_action.cancel_new_blueprint
defines.input_action.cancel_research
defines.input_action.cancel_upgrade
defines.input_action.change_active_character_tab
defines.input_action.change_active_item_group_for_crafting
defines.input_action.change_active_item_group_for_filters
defines.input_action.change_active_quick_bar
defines.input_action.change_arithmetic_combinator_parameters
defines.input_action.change_decider_combinator_parameters
defines.input_action.change_entity_label
defines.input_action.change_item_description
defines.input_action.change_item_label
defines.input_action.change_multiplayer_config
defines.input_action.change_picking_state
defines.input_action.change_programmable_speaker_alert_parameters
defines.input_action.change_programmable_speaker_circuit_parameters
defines.input_action.change_programmable_speaker_parameters
defines.input_action.change_riding_state
defines.input_action.change_shooting_state
defines.input_action.change_train_stop_station
defines.input_action.change_train_wait_condition
defines.input_action.change_train_wait_condition_data
defines.input_action.clear_cursor
defines.input_action.connect_rolling_stock
defines.input_action.copy
defines.input_action.copy_entity_settings
defines.input_action.copy_opened_blueprint
defines.input_action.copy_opened_item
defines.input_action.craft
defines.input_action.cursor_split
defines.input_action.cursor_transfer
defines.input_action.custom_input
defines.input_action.cycle_blueprint_book_backwards
defines.input_action.cycle_blueprint_book_forwards
defines.input_action.deconstruct
defines.input_action.delete_blueprint_library
defines.input_action.delete_blueprint_record
defines.input_action.delete_custom_tag
defines.input_action.delete_permission_group
defines.input_action.destroy_item
defines.input_action.destroy_opened_item
defines.input_action.disconnect_rolling_stock
defines.input_action.drag_train_schedule
defines.input_action.drag_train_wait_condition
defines.input_action.drop_blueprint_record
defines.input_action.drop_item
defines.input_action.edit_blueprint_tool_preview
defines.input_action.edit_custom_tag
defines.input_action.edit_permission_group
defines.input_action.export_blueprint
defines.input_action.fast_entity_split
defines.input_action.fast_entity_transfer
defines.input_action.flush_opened_entity_fluid
defines.input_action.flush_opened_entity_specific_fluid
defines.input_action.go_to_train_station
defines.input_action.grab_blueprint_record
defines.input_action.gui_checked_state_changed
defines.input_action.gui_click
defines.input_action.gui_confirmed
defines.input_action.gui_elem_changed
defines.input_action.gui_hover
defines.input_action.gui_leave
defines.input_action.gui_location_changed
defines.input_action.gui_selected_tab_changed
defines.input_action.gui_selection_state_changed
defines.input_action.gui_switch_state_changed
defines.input_action.gui_text_changed
defines.input_action.gui_value_changed
defines.input_action.import_blueprint
defines.input_action.import_blueprint_string
defines.input_action.import_blueprints_filtered
defines.input_action.import_permissions_string
defines.input_action.inventory_split
defines.input_action.inventory_transfer
defines.input_action.launch_rocket
defines.input_action.lua_shortcut
defines.input_action.map_editor_action
defines.input_action.market_offer
defines.input_action.mod_settings_changed
defines.input_action.open_achievements_gui
defines.input_action.open_blueprint_library_gui
defines.input_action.open_blueprint_record
defines.input_action.open_bonus_gui
defines.input_action.open_character_gui
defines.input_action.open_current_vehicle_gui
defines.input_action.open_equipment
defines.input_action.open_gui
defines.input_action.open_item
defines.input_action.open_logistic_gui
defines.input_action.open_mod_item
defines.input_action.open_parent_of_opened_item
defines.input_action.open_production_gui
defines.input_action.open_technology_gui
defines.input_action.open_tips_and_tricks_gui
defines.input_action.open_train_gui
defines.input_action.open_train_station_gui
defines.input_action.open_trains_gui
defines.input_action.paste_entity_settings
defines.input_action.place_equipment
defines.input_action.quick_bar_pick_slot
defines.input_action.quick_bar_set_selected_page
defines.input_action.quick_bar_set_slot
defines.input_action.reassign_blueprint
defines.input_action.remove_cables
defines.input_action.remove_train_station
defines.input_action.reset_assembling_machine
defines.input_action.reset_item
defines.input_action.reverse_select_area
defines.input_action.rotate_entity
defines.input_action.select_area
defines.input_action.select_blueprint_entities
defines.input_action.select_entity_slot
defines.input_action.select_item
defines.input_action.select_mapper_slot
defines.input_action.select_next_valid_gun
defines.input_action.select_tile_slot
defines.input_action.send_spidertron
defines.input_action.set_auto_launch_rocket
defines.input_action.set_autosort_inventory
defines.input_action.set_behavior_mode
defines.input_action.set_car_weapons_control
defines.input_action.set_circuit_condition
defines.input_action.set_circuit_mode_of_operation
defines.input_action.set_controller_logistic_trash_filter_item
defines.input_action.set_deconstruction_item_tile_selection_mode
defines.input_action.set_deconstruction_item_trees_and_rocks_only
defines.input_action.set_entity_color
defines.input_action.set_entity_energy_property
defines.input_action.set_entity_logistic_trash_filter_item
defines.input_action.set_filter
defines.input_action.set_flat_controller_gui
defines.input_action.set_heat_interface_mode
defines.input_action.set_heat_interface_temperature
defines.input_action.set_infinity_container_filter_item
defines.input_action.set_infinity_container_remove_unfiltered_items
defines.input_action.set_infinity_pipe_filter
defines.input_action.set_inserter_max_stack_size
defines.input_action.set_inventory_bar
defines.input_action.set_linked_container_link_i_d
defines.input_action.set_logistic_filter_item
defines.input_action.set_logistic_filter_signal
defines.input_action.set_player_color
defines.input_action.set_recipe_notifications
defines.input_action.set_request_from_buffers
defines.input_action.set_research_finished_stops_game
defines.input_action.set_signal
defines.input_action.set_splitter_priority
defines.input_action.set_train_stopped
defines.input_action.set_trains_limit
defines.input_action.set_vehicle_automatic_targeting_parameters
defines.input_action.setup_assembling_machine
defines.input_action.setup_blueprint
defines.input_action.setup_single_blueprint_record
defines.input_action.smart_pipette
defines.input_action.spawn_item
defines.input_action.stack_split
defines.input_action.stack_transfer
defines.input_action.start_repair
defines.input_action.start_research
defines.input_action.start_walking
defines.input_action.stop_building_by_moving
defines.input_action.switch_connect_to_logistic_network
defines.input_action.switch_constant_combinator_state
defines.input_action.switch_inserter_filter_mode_state
defines.input_action.switch_power_switch_state
defines.input_action.switch_to_rename_stop_gui
defines.input_action.take_equipment
defines.input_action.toggle_deconstruction_item_entity_filter_mode
defines.input_action.toggle_deconstruction_item_tile_filter_mode
defines.input_action.toggle_driving
defines.input_action.toggle_enable_vehicle_logistics_while_moving
defines.input_action.toggle_entity_logistic_requests
defines.input_action.toggle_equipment_movement_bonus
defines.input_action.toggle_map_editor
defines.input_action.toggle_personal_logistic_requests
defines.input_action.toggle_personal_roboport
defines.input_action.toggle_show_entity_info
defines.input_action.translate_string
defines.input_action.undo
defines.input_action.upgrade
defines.input_action.upgrade_opened_blueprint_by_item
defines.input_action.upgrade_opened_blueprint_by_record
defines.input_action.use_artillery_remote
defines.input_action.use_item
defines.input_action.wire_dragging
defines.input_action.write_to_console

input_method

defines.input_method.keyboard_and_mouse
defines.input_method.game_controller

inventory

defines.inventory.fuel
defines.inventory.burnt_result
defines.inventory.chest
defines.inventory.furnace_source
defines.inventory.furnace_result
defines.inventory.furnace_modules
defines.inventory.character_main
defines.inventory.character_guns
defines.inventory.character_ammo
defines.inventory.character_armor
defines.inventory.character_vehicle
defines.inventory.character_trash
defines.inventory.god_main
defines.inventory.editor_main
defines.inventory.editor_guns
defines.inventory.editor_ammo
defines.inventory.editor_armor
defines.inventory.roboport_robot
defines.inventory.roboport_material
defines.inventory.robot_cargo
defines.inventory.robot_repair
defines.inventory.assembling_machine_input
defines.inventory.assembling_machine_output
defines.inventory.assembling_machine_modules
defines.inventory.lab_input
defines.inventory.lab_modules
defines.inventory.mining_drill_modules
defines.inventory.item_main
defines.inventory.rocket_silo_rocket
defines.inventory.rocket_silo_result
defines.inventory.rocket_silo_input
defines.inventory.rocket_silo_output
defines.inventory.rocket_silo_modules
defines.inventory.rocket
defines.inventory.car_trunk
defines.inventory.car_ammo
defines.inventory.cargo_wagon
defines.inventory.turret_ammo
defines.inventory.beacon_modules
defines.inventory.character_corpse
defines.inventory.artillery_turret_ammo
defines.inventory.artillery_wagon_ammo
defines.inventory.spider_trunk
defines.inventory.spider_ammo
defines.inventory.spider_trash

logistic_member_index

defines.logistic_member_index.logistic_container
defines.logistic_member_index.vehicle_storage
defines.logistic_member_index.character_requester
defines.logistic_member_index.character_storage
defines.logistic_member_index.character_provider
defines.logistic_member_index.generic_on_off_behavior

logistic_mode

defines.logistic_mode.none
defines.logistic_mode.active_provider
defines.logistic_mode.storage
defines.logistic_mode.requester
defines.logistic_mode.passive_provider
defines.logistic_mode.buffer

mouse_button_type

defines.mouse_button_type.none
defines.mouse_button_type.left
defines.mouse_button_type.right
defines.mouse_button_type.middle

prototypes

A dictionary mapping all top-level prototypes by name to a list of their associated subtypes. This list is organized as a lookup table, meaning it maps the sub-prototype names to 0. As an example, defines.prototypes['entity'] looks like this: {furnace=0, inserter=0, container=0, ...}.


rail_connection_direction

defines.rail_connection_direction.left
defines.rail_connection_direction.straight
defines.rail_connection_direction.right
defines.rail_connection_direction.none

rail_direction

defines.rail_direction.front
defines.rail_direction.back

relative_gui_position

defines.relative_gui_position.top
defines.relative_gui_position.bottom
defines.relative_gui_position.left
defines.relative_gui_position.right

relative_gui_type

defines.relative_gui_type.accumulator_gui
defines.relative_gui_type.achievement_gui
defines.relative_gui_type.additional_entity_info_gui
defines.relative_gui_type.admin_gui
defines.relative_gui_type.arithmetic_combinator_gui
defines.relative_gui_type.armor_gui
defines.relative_gui_type.assembling_machine_gui
defines.relative_gui_type.assembling_machine_select_recipe_gui
defines.relative_gui_type.beacon_gui
defines.relative_gui_type.blueprint_book_gui
defines.relative_gui_type.blueprint_library_gui
defines.relative_gui_type.blueprint_setup_gui
defines.relative_gui_type.bonus_gui
defines.relative_gui_type.burner_equipment_gui
defines.relative_gui_type.car_gui
defines.relative_gui_type.constant_combinator_gui
defines.relative_gui_type.container_gui
defines.relative_gui_type.controller_gui
defines.relative_gui_type.decider_combinator_gui
defines.relative_gui_type.deconstruction_item_gui
defines.relative_gui_type.electric_energy_interface_gui
defines.relative_gui_type.electric_network_gui
defines.relative_gui_type.entity_variations_gui
defines.relative_gui_type.entity_with_energy_source_gui
defines.relative_gui_type.equipment_grid_gui
defines.relative_gui_type.furnace_gui
defines.relative_gui_type.generic_on_off_entity_gui
defines.relative_gui_type.heat_interface_gui
defines.relative_gui_type.infinity_pipe_gui
defines.relative_gui_type.inserter_gui
defines.relative_gui_type.item_with_inventory_gui
defines.relative_gui_type.lab_gui
defines.relative_gui_type.lamp_gui
defines.relative_gui_type.linked_container_gui
defines.relative_gui_type.loader_gui
defines.relative_gui_type.logistic_gui
defines.relative_gui_type.market_gui
defines.relative_gui_type.mining_drill_gui
defines.relative_gui_type.other_player_gui
defines.relative_gui_type.permissions_gui
defines.relative_gui_type.pipe_gui
defines.relative_gui_type.power_switch_gui
defines.relative_gui_type.production_gui
defines.relative_gui_type.programmable_speaker_gui
defines.relative_gui_type.rail_chain_signal_gui
defines.relative_gui_type.rail_signal_gui
defines.relative_gui_type.reactor_gui
defines.relative_gui_type.rename_stop_gui
defines.relative_gui_type.resource_entity_gui
defines.relative_gui_type.roboport_gui
defines.relative_gui_type.rocket_silo_gui
defines.relative_gui_type.script_inventory_gui
defines.relative_gui_type.server_config_gui
defines.relative_gui_type.spider_vehicle_gui
defines.relative_gui_type.splitter_gui
defines.relative_gui_type.standalone_character_gui
defines.relative_gui_type.storage_tank_gui
defines.relative_gui_type.tile_variations_gui
defines.relative_gui_type.train_gui
defines.relative_gui_type.train_stop_gui
defines.relative_gui_type.trains_gui
defines.relative_gui_type.transport_belt_gui
defines.relative_gui_type.upgrade_item_gui
defines.relative_gui_type.wall_gui

render_mode

defines.render_mode.game
defines.render_mode.chart
defines.render_mode.chart_zoomed_in

rich_text_setting

defines.rich_text_setting.enabled
defines.rich_text_setting.disabled
defines.rich_text_setting.highlight

riding

acceleration

defines.riding.acceleration.nothing
defines.riding.acceleration.accelerating
defines.riding.acceleration.braking
defines.riding.acceleration.reversing

direction

defines.riding.direction.left
defines.riding.direction.straight
defines.riding.direction.right

rocket_silo_status

defines.rocket_silo_status.building_rocket
defines.rocket_silo_status.create_rocket
defines.rocket_silo_status.lights_blinking_open
defines.rocket_silo_status.doors_opening
defines.rocket_silo_status.doors_opened
defines.rocket_silo_status.rocket_rising
defines.rocket_silo_status.arms_advance
defines.rocket_silo_status.rocket_ready
defines.rocket_silo_status.launch_starting
defines.rocket_silo_status.engine_starting
defines.rocket_silo_status.arms_retract
defines.rocket_silo_status.rocket_flying
defines.rocket_silo_status.lights_blinking_close
defines.rocket_silo_status.doors_closing
defines.rocket_silo_status.launch_started

shooting

defines.shooting.not_shooting
defines.shooting.shooting_enemies
defines.shooting.shooting_selected

signal_state

State of an ordinary rail signal.

defines.signal_state.open

Green.

defines.signal_state.closed

Red.

defines.signal_state.reserved

Orange.

defines.signal_state.reserved_by_circuit_network

Red - From circuit network.


train_state

defines.train_state.on_the_path

Normal state -- following the path.

defines.train_state.path_lost

Had path and lost it -- must stop.

defines.train_state.no_schedule

Doesn't have anywhere to go.

defines.train_state.no_path

Has no path and is stopped.

defines.train_state.arrive_signal

Braking before a rail signal.

defines.train_state.wait_signal

Waiting at a signal.

defines.train_state.arrive_station

Braking before a station.

defines.train_state.wait_station

Waiting at a station.

defines.train_state.manual_control_stop

Switched to manual control and has to stop.

defines.train_state.manual_control

Can move if user explicitly sits in and rides the train.

defines.train_state.destination_full

Same as no_path but all candidate train stops are full


transport_line

defines.transport_line.left_line
defines.transport_line.right_line
defines.transport_line.left_underground_line
defines.transport_line.right_underground_line
defines.transport_line.secondary_left_line
defines.transport_line.secondary_right_line
defines.transport_line.left_split_line
defines.transport_line.right_split_line
defines.transport_line.secondary_left_split_line
defines.transport_line.secondary_right_split_line

wire_connection_id

defines.wire_connection_id.electric_pole
defines.wire_connection_id.power_switch_left
defines.wire_connection_id.power_switch_right

wire_type

defines.wire_type.red
defines.wire_type.green
defines.wire_type.copper

Classes

Events

Concepts

Defines

Builtin types

>|