This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
type | :: "ambient-sound" | Specification of the type of the prototype. |
Specification of the type of the prototype. | ||
name | :: string | Unique textual identification of the prototype. |
Unique textual identification of the prototype. | ||
sound | :: Sound | The sound file and volume. |
The sound file and volume. | ||
track_type | :: union | Lets the game know in what instances the audio file is played. |
Lets the game know in what instances the audio file is played. | ||
weight optional | :: double |
name | :: string | Unique textual identification of the prototype. |
Unique textual identification of the prototype. | ||
sound | :: Sound | The sound file and volume. |
The sound file and volume. | ||
track_type | :: union | Lets the game know in what instances the audio file is played. |
Lets the game know in what instances the audio file is played. | ||
type | :: "ambient-sound" | Specification of the type of the prototype. |
Specification of the type of the prototype. | ||
weight optional | :: double |
Unique textual identification of the prototype.
The sound file and volume.
Lets the game know in what instances the audio file is played.
"menu-track" | This track is only played in the main menu. |
"main-track" | This track is played interleaved (alternating) with |
"early-game" | This track is considered a main track, with no functional difference to |
"late-game" | This track is considered a main track, with no functional difference to |
"interlude" | This track is played in between the main tracks. |
Default: 1