A setting in the map creation GUI. Used by the autoplace system.
Prototype limited to 255 total instances.
Inherits from PrototypeBase |
category | :: "resource" or "terrain" or "enemy" | Controls in what tab the autoplace is shown in the map generator GUI. |
Controls in what tab the autoplace is shown in the map generator GUI. | ||
richness optional | :: bool | Sets whether this control's richness can be changed. [...] |
Sets whether this control's richness can be changed. [...] | ||
can_be_disabled optional | :: bool | Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. [...] |
Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. [...] |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |
category | :: "resource" or "terrain" or "enemy" | Controls in what tab the autoplace is shown in the map generator GUI. |
Controls in what tab the autoplace is shown in the map generator GUI. | ||
can_be_disabled optional | :: bool | Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. [...] |
Whether there is an "enable" checkbox for the autoplace control in the map generator GUI. [...] | ||
richness optional | :: bool | Sets whether this control's richness can be changed. [...] |
Sets whether this control's richness can be changed. [...] |
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] |
"resource"
or "terrain"
or "enemy"
Controls in what tab the autoplace is shown in the map generator GUI.