render_layer optional | :: RenderLayer | |
fadeout optional | :: bool | |
synced_fadeout optional | :: bool | |
constant_speed optional | :: bool | Whether the animations are always played at the same speed, not adjusted to the machine speed. |
Whether the animations are always played at the same speed, not adjusted to the machine speed. | ||
always_draw optional | :: bool | |
animated_shift optional | :: bool | |
align_to_waypoint optional | :: bool | |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same | ||
draw_as_sprite optional | :: bool | |
draw_as_light optional | :: bool | |
light optional | :: LightDefinition | |
effect optional | :: "flicker" or "uranium-glow" or "none" | |
apply_recipe_tint optional | :: "primary" or "secondary" or "tertiary" or "quaternary" or "none" | Used by CraftingMachinePrototype. |
Used by CraftingMachinePrototype. | ||
apply_tint optional | :: "resource-color" or "input-fluid-base-color" or "input-fluid-flow-color" or "status" or "none" | Used by CraftingMachinePrototype ("status" only) and MiningDrillPrototype. [...] |
Used by CraftingMachinePrototype ("status" only) and MiningDrillPrototype. [...] | ||
north_animation optional | :: Animation | Only loaded if |
Only loaded if | ||
west_animation optional | :: Animation | Only loaded if |
Only loaded if | ||
south_animation optional | :: Animation | Only loaded if |
Only loaded if | ||
east_animation optional | :: Animation | Only loaded if |
Only loaded if | ||
animation optional | :: Animation | |
north_position optional | :: Vector | |
west_position optional | :: Vector | |
south_position optional | :: Vector | |
east_position optional | :: Vector |
"resource-color"
or "input-fluid-base-color"
or "input-fluid-flow-color"
or "status"
or "none"
optional