Inherits from ItemWithLabelPrototype « ItemPrototype « PrototypeBase |
Children
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inventory_size | :: ItemStackIndex | The inventory size of the item. |
The inventory size of the item. | ||
item_filters optional | :: array[ItemID] | A list of explicit item names to be used as filters. |
A list of explicit item names to be used as filters. | ||
item_group_filters optional | :: array[ItemGroupID] | A list of explicit item group names to be used as filters. |
A list of explicit item group names to be used as filters. | ||
item_subgroup_filters optional | :: array[ItemSubGroupID] | A list of explicit item subgroup names to be used as filters. |
A list of explicit item subgroup names to be used as filters. | ||
filter_mode optional | :: "blacklist" or "whitelist" | This determines how filters are applied. [...] |
This determines how filters are applied. [...] | ||
filter_message_key optional | :: string | The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory. |
The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory. | ||
extends_inventory_by_default optional | :: bool | When true, this item-with-inventory will extend the inventory it sits in by default. [...] |
When true, this item-with-inventory will extend the inventory it sits in by default. [...] | ||
insertion_priority_mode optional | :: union | The insertion priority mode for this item. [...] |
The insertion priority mode for this item. [...] |
default_label_color optional | :: Color | The default label color the item will use. |
The default label color the item will use. | ||
draw_label_for_cursor_render optional | :: bool | If the item will draw its label when held in the cursor in place of the item count. |
If the item will draw its label when held in the cursor in place of the item count. |
stack_size[overridden] | :: ItemCountType | Count of items of the same name that can be stored in one inventory slot. [...] |
Count of items of the same name that can be stored in one inventory slot. [...] | ||
icons optional | :: array[IconData] | Can't be an empty array. |
Can't be an empty array. | ||
icon optional | :: FileName | Path to the icon file. [...] |
Path to the icon file. [...] | ||
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...] |
The size of the square icon, in pixels. [...] | ||
icon_mipmaps optional | :: IconMipMapType | Icons of reduced size will be used at decreased scale. [...] |
Icons of reduced size will be used at decreased scale. [...] | ||
dark_background_icons optional | :: array[IconData] | Inside IconData, the property for the file path is |
Inside IconData, the property for the file path is | ||
dark_background_icon optional | :: FileName | If this is set, it is used to show items in alt-mode instead of the normal item icon. [...] |
If this is set, it is used to show items in alt-mode instead of the normal item icon. [...] | ||
place_result optional | :: EntityID | Name of the EntityPrototype that can be built using this item. [...] |
Name of the EntityPrototype that can be built using this item. [...] | ||
placed_as_equipment_result optional | :: EquipmentID | |
subgroup optional | :: ItemSubGroupID | The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...] |
The name of the subgroup this item should be sorted into in item selection GUIs like logistic requests. [...] | ||
fuel_category optional | :: FuelCategoryID | Must exist when a nonzero fuel_value is defined. |
Must exist when a nonzero fuel_value is defined. | ||
burnt_result optional | :: ItemID | The item that is the result when this item gets burned as fuel. |
The item that is the result when this item gets burned as fuel. | ||
place_as_tile optional | :: PlaceAsTile | |
pictures optional | :: SpriteVariations | Used to give the item multiple different icons so that they look less uniform on belts. [...] |
Used to give the item multiple different icons so that they look less uniform on belts. [...] | ||
flags optional | :: ItemPrototypeFlags | Specifies some properties of the item. |
Specifies some properties of the item. | ||
default_request_amount optional | :: ItemCountType | |
wire_count optional | :: ItemCountType | The number of items needed to connect 2 entities with this as wire. [...] |
The number of items needed to connect 2 entities with this as wire. [...] | ||
fuel_value optional | :: Energy | Amount of energy the item gives when used as fuel. [...] |
Amount of energy the item gives when used as fuel. [...] | ||
fuel_acceleration_multiplier optional | :: double | |
fuel_top_speed_multiplier optional | :: double | |
fuel_emissions_multiplier optional | :: double | |
fuel_glow_color optional | :: Color | Colors the glow of the burner energy source when this fuel is burned. [...] |
Colors the glow of the burner energy source when this fuel is burned. [...] | ||
open_sound optional | :: Sound | |
close_sound optional | :: Sound | |
rocket_launch_products optional | :: array[ItemProductPrototype] | |
rocket_launch_product optional | :: ItemProductPrototype | Only loaded if |
Only loaded if |
type | :: string | Specifies the kind of prototype this is. [...] |
Specifies the kind of prototype this is. [...] | ||
name | :: string | Unique textual identification of the prototype. [...] |
Unique textual identification of the prototype. [...] | ||
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...] |
Used to order prototypes in inventory, recipes and GUIs. [...] | ||
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...] |
Overwrites the name set in the locale file. [...] | ||
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...] |
Overwrites the description set in the locale file. [...] |
item_filters = {"iron-ore", "copper-ore", "coal", "stone"}
item_group_filters = {"logistics", "fluids"}
item_subgroup_filters = {"military-equipment", "tool"}