This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
type |
:: "ambient-sound"
|
Specification of the type of the prototype. |
Specification of the type of the prototype. |
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name | :: string |
Unique textual identification of the prototype. |
Unique textual identification of the prototype. |
||
sound | :: Sound |
The sound file and volume. |
The sound file and volume. |
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track_type | :: union |
Lets the game know in what instances the audio file is played. |
Lets the game know in what instances the audio file is played. |
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weight optional | :: double |
|
name | :: string |
Unique textual identification of the prototype. |
Unique textual identification of the prototype. |
||
sound | :: Sound |
The sound file and volume. |
The sound file and volume. |
||
track_type | :: union |
Lets the game know in what instances the audio file is played. |
Lets the game know in what instances the audio file is played. |
||
type |
:: "ambient-sound"
|
Specification of the type of the prototype. |
Specification of the type of the prototype. |
||
weight optional | :: double |
|
Unique textual identification of the prototype.
The sound file and volume.
Lets the game know in what instances the audio file is played.
"menu-track"
|
This track is only played in the main menu. |
"main-track"
|
This track is played interleaved (alternating) with |
"early-game"
|
This track is considered a main track, with no functional difference to |
"late-game"
|
This track is considered a main track, with no functional difference to |
"interlude"
|
This track is played in between the main tracks. |
Default: 1