render_layer optional | :: RenderLayer |
|
fadeout optional | :: bool |
|
synced_fadeout optional | :: bool |
|
constant_speed optional | :: bool |
Whether the animations are always played at the same speed, not adjusted to the machine speed. |
Whether the animations are always played at the same speed, not adjusted to the machine speed. |
||
always_draw optional | :: bool |
|
animated_shift optional | :: bool |
|
align_to_waypoint optional | :: bool |
|
secondary_draw_order optional | :: int8 |
Used to determine render order for sprites with the same |
Used to determine render order for sprites with the same |
||
draw_as_sprite optional | :: bool |
|
draw_as_light optional | :: bool |
|
light optional | :: LightDefinition |
|
effect optional |
:: "flicker" or
"uranium-glow" or
"none"
|
|
apply_recipe_tint optional |
:: "primary" or
"secondary" or
"tertiary" or
"quaternary" or
"none"
|
Used by CraftingMachinePrototype. |
Used by CraftingMachinePrototype. |
||
apply_tint optional |
:: "resource-color" or
"input-fluid-base-color" or
"input-fluid-flow-color" or
"status" or
"none"
|
Used by CraftingMachinePrototype ("status" only) and MiningDrillPrototype. |
Used by CraftingMachinePrototype ("status" only) and MiningDrillPrototype. |
||
north_animation optional | :: Animation |
Only loaded if |
Only loaded if |
||
west_animation optional | :: Animation |
Only loaded if |
Only loaded if |
||
south_animation optional | :: Animation |
Only loaded if |
Only loaded if |
||
east_animation optional | :: Animation |
Only loaded if |
Only loaded if |
||
animation | :: Animation |
|
north_position optional | :: Vector |
|
west_position optional | :: Vector |
|
south_position optional | :: Vector |
|
east_position optional | :: Vector |
|
"resource-color"
or
"input-fluid-base-color"
or
"input-fluid-flow-color"
or
"status"
or
"none"
optional