max_count | :: uint32 |
|
progress_threshold optional | :: float |
If |
If |
||
remove | :: bool |
|
count_already_playing optional | :: bool |
If |
If |
max_count | :: uint32 |
|
remove | :: bool |
|
count_already_playing optional | :: bool |
If |
If |
||
progress_threshold optional | :: float |
If |
If |
Default: 1.0
If count_already_playing
is true
, this will determine maximum progress when instance is counted toward playing sounds.