low_frequency_vibration_intensity optional | :: float |
Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. |
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high_frequency_vibration_intensity optional | :: float |
Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. |
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duration optional | :: uint32 |
Duration in milliseconds. |
Duration in milliseconds. |
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play_for optional | :: PlayFor |
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duration optional | :: uint32 |
Duration in milliseconds. |
Duration in milliseconds. |
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high_frequency_vibration_intensity optional | :: float |
Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. |
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low_frequency_vibration_intensity optional | :: float |
Vibration intensity must be between 0 and 1. |
Vibration intensity must be between 0 and 1. |
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play_for optional | :: PlayFor |
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Default: 0
Vibration intensity must be between 0 and 1.
Default: 0
Vibration intensity must be between 0 and 1.
Default: 0
Duration in milliseconds.
Default: "character_actions"
Defines when controller vibrations should be played.
"character_actions"
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Play the vibration only if it was caused by the player. For example when shooting a gun, vibration will play when the character shoots but not when a turret shoots. |
"everything"
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Always play the vibration. Useful for example for explosions. |